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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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247 changed files with 794 additions and 794 deletions
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@ -57,7 +57,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
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//direct dependencies must be freed
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Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
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Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
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if (E) {
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while (E->get().size()) {
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@ -72,7 +72,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
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if (E) {
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for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
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Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
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Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
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ERR_CONTINUE(!G);
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ERR_CONTINUE(!G->get().has(p_id));
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G->get().erase(p_id);
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@ -1555,7 +1555,7 @@ void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_f
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/**** TEXTURE ****/
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/*****************/
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RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data) {
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RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
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_THREAD_SAFE_METHOD_
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@ -3568,8 +3568,8 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
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RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
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//descriptor layouts
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Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
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Vector<Vector<UniformInfo> > uniform_info;
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Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
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Vector<Vector<UniformInfo>> uniform_info;
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Shader::PushConstant push_constant;
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push_constant.push_constant_size = 0;
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push_constant.push_constants_vk_stage = 0;
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@ -4223,9 +4223,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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DescriptorPoolKey pool_key;
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//to keep them alive until update call
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List<Vector<VkDescriptorBufferInfo> > buffer_infos;
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List<Vector<VkBufferView> > buffer_views;
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List<Vector<VkDescriptorImageInfo> > image_infos;
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List<Vector<VkDescriptorBufferInfo>> buffer_infos;
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List<Vector<VkBufferView>> buffer_views;
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List<Vector<VkDescriptorImageInfo>> image_infos;
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//used for verification to make sure a uniform set does not use a framebuffer bound texture
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Vector<RID> attachable_textures;
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Vector<Texture *> mutable_sampled_textures;
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