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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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247 changed files with 794 additions and 794 deletions
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@ -759,7 +759,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
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return NULL;
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}
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static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script> > &r_scripts) {
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static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
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if (p_current->get_owner() != p_base && p_base != p_current)
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return;
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@ -780,14 +780,14 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
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ERR_FAIL_COND(!get_tree());
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Set<Ref<Script> > scripts;
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Set<Ref<Script>> scripts;
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Node *base = get_tree()->get_edited_scene_root();
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if (base) {
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_find_changed_scripts_for_external_editor(base, base, scripts);
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}
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for (Set<Ref<Script> >::Element *E = scripts.front(); E; E = E->next()) {
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for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
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Ref<Script> script = E->get();
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