Style: Set clang-format Standard to Cpp11

For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
Rémi Verschelde 2020-03-17 07:33:00 +01:00
parent c5d76139dc
commit cb282c6ef0
247 changed files with 794 additions and 794 deletions

View file

@ -759,7 +759,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
return NULL;
}
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script> > &r_scripts) {
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
if (p_current->get_owner() != p_base && p_base != p_current)
return;
@ -780,14 +780,14 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
ERR_FAIL_COND(!get_tree());
Set<Ref<Script> > scripts;
Set<Ref<Script>> scripts;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
_find_changed_scripts_for_external_editor(base, base, scripts);
}
for (Set<Ref<Script> >::Element *E = scripts.front(); E; E = E->next()) {
for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<Script> script = E->get();