Style: Set clang-format Standard to Cpp11

For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
Rémi Verschelde 2020-03-17 07:33:00 +01:00
parent c5d76139dc
commit cb282c6ef0
247 changed files with 794 additions and 794 deletions

View file

@ -665,7 +665,7 @@ CSGCombiner::CSGCombiner() {
/////////////////////
CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) {
CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
@ -717,7 +717,7 @@ CSGBrush *CSGMesh::_build_brush() {
Vector<Vector3> vertices;
Vector<bool> smooth;
Vector<Ref<Material> > materials;
Vector<Ref<Material>> materials;
Vector<Vector2> uvs;
Ref<Material> material = get_material();
@ -927,7 +927,7 @@ CSGBrush *CSGSphere::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
Vector<Ref<Material> > materials;
Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@ -1130,7 +1130,7 @@ CSGBrush *CSGBox::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
Vector<Ref<Material> > materials;
Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@ -1308,7 +1308,7 @@ CSGBrush *CSGCylinder::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
Vector<Ref<Material> > materials;
Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@ -1557,7 +1557,7 @@ CSGBrush *CSGTorus::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
Vector<Ref<Material> > materials;
Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@ -1851,7 +1851,7 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
Vector<Ref<Material> > materials;
Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);