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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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247 changed files with 794 additions and 794 deletions
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@ -665,7 +665,7 @@ CSGCombiner::CSGCombiner() {
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/////////////////////
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CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) {
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CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
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CSGBrush *brush = memnew(CSGBrush);
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@ -717,7 +717,7 @@ CSGBrush *CSGMesh::_build_brush() {
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Vector<Vector3> vertices;
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Vector<bool> smooth;
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Vector<Ref<Material> > materials;
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Vector<Ref<Material>> materials;
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Vector<Vector2> uvs;
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Ref<Material> material = get_material();
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@ -927,7 +927,7 @@ CSGBrush *CSGSphere::_build_brush() {
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Vector<Vector3> faces;
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Vector<Vector2> uvs;
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Vector<bool> smooth;
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Vector<Ref<Material> > materials;
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Vector<Ref<Material>> materials;
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Vector<bool> invert;
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faces.resize(face_count * 3);
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@ -1130,7 +1130,7 @@ CSGBrush *CSGBox::_build_brush() {
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Vector<Vector3> faces;
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Vector<Vector2> uvs;
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Vector<bool> smooth;
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Vector<Ref<Material> > materials;
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Vector<Ref<Material>> materials;
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Vector<bool> invert;
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faces.resize(face_count * 3);
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@ -1308,7 +1308,7 @@ CSGBrush *CSGCylinder::_build_brush() {
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Vector<Vector3> faces;
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Vector<Vector2> uvs;
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Vector<bool> smooth;
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Vector<Ref<Material> > materials;
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Vector<Ref<Material>> materials;
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Vector<bool> invert;
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faces.resize(face_count * 3);
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@ -1557,7 +1557,7 @@ CSGBrush *CSGTorus::_build_brush() {
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Vector<Vector3> faces;
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Vector<Vector2> uvs;
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Vector<bool> smooth;
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Vector<Ref<Material> > materials;
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Vector<Ref<Material>> materials;
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Vector<bool> invert;
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faces.resize(face_count * 3);
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@ -1851,7 +1851,7 @@ CSGBrush *CSGPolygon::_build_brush() {
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Vector<Vector3> faces;
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Vector<Vector2> uvs;
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Vector<bool> smooth;
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Vector<Ref<Material> > materials;
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Vector<Ref<Material>> materials;
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Vector<bool> invert;
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faces.resize(face_count * 3);
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