Style: Set clang-format Standard to Cpp11

For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
Rémi Verschelde 2020-03-17 07:33:00 +01:00
parent c5d76139dc
commit cb282c6ef0
247 changed files with 794 additions and 794 deletions

View file

@ -763,7 +763,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// There is no soft reloading with Mono. It's always hard reloading.
List<Ref<CSharpScript> > scripts;
List<Ref<CSharpScript>> scripts;
{
MutexLock lock(script_instances_mutex);
@ -774,10 +774,10 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
}
List<Ref<CSharpScript> > to_reload;
List<Ref<CSharpScript>> to_reload;
// We need to keep reference instances alive during reloading
List<Ref<Reference> > ref_instances;
List<Ref<Reference>> ref_instances;
for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
CSharpScriptBinding &script_binding = E->value();
@ -791,7 +791,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<CSharpScript> &script = E->get();
to_reload.push_back(script);
@ -851,7 +851,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// After the state of all instances is saved, clear scripts and script instances
for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<CSharpScript> &script = E->get();
while (script->instances.front()) {
@ -866,7 +866,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->get();
for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
@ -891,7 +891,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#endif
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
for (List<Pair<StringName, Variant>>::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second, NULL);
}
@ -902,9 +902,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
return;
}
List<Ref<CSharpScript> > to_reload_state;
List<Ref<CSharpScript>> to_reload_state;
for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> script = E->get();
if (!script->get_path().empty()) {
@ -1012,7 +1012,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload_state.push_back(script);
}
for (List<Ref<CSharpScript> >::Element *E = to_reload_state.front(); E; E = E->next()) {
for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) {
Ref<CSharpScript> script = E->get();
for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
@ -1030,7 +1030,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
for (List<Pair<StringName, Variant> >::Element *G = state_backup.properties.front(); G; G = G->next()) {
for (List<Pair<StringName, Variant>>::Element *G = state_backup.properties.front(); G; G = G->next()) {
obj->get_script_instance()->set(G->get().first, G->get().second);
}
@ -1585,7 +1585,7 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
return false;
}
void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state) {
void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
List<PropertyInfo> pinfo;
get_property_list(&pinfo);
@ -3294,7 +3294,7 @@ bool CSharpScript::has_script_signal(const StringName &p_signal) const {
}
void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
for (const Map<StringName, Vector<Argument> >::Element *E = _signals.front(); E; E = E->next()) {
for (const Map<StringName, Vector<Argument>>::Element *E = _signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();