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More scene work, can display a skybox
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15 changed files with 861 additions and 84 deletions
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@ -69,54 +69,6 @@ void VisualServerScene::camera_set_use_vertical_aspect(RID p_camera,bool p_enabl
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}
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/* ENVIRONMENT API */
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RID VisualServerScene::environment_create(){
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return RID();
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}
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void VisualServerScene::environment_set_background(RID p_env,VS::EnvironmentBG p_bg){
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}
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void VisualServerScene::environment_set_skybox(RID p_env,RID p_skybox,float p_energy){
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}
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void VisualServerScene::environment_set_bg_color(RID p_env,const Color& p_color){
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}
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void VisualServerScene::environment_set_canvas_max_layer(RID p_env,int p_max_layer){
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}
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void VisualServerScene::environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy){
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}
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void VisualServerScene::environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode){
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}
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void VisualServerScene::environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture){
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}
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void VisualServerScene::environment_set_tonemap(RID p_env,bool p_enable,float p_exposure,float p_white,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,VS::EnvironmentToneMapper p_tone_mapper){
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}
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void VisualServerScene::environment_set_brightness(RID p_env,bool p_enable,float p_brightness){
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}
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void VisualServerScene::environment_set_contrast(RID p_env,bool p_enable,float p_contrast){
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}
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void VisualServerScene::environment_set_saturation(RID p_env,bool p_enable,float p_saturation){
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}
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void VisualServerScene::environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp){
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}
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/* SCENARIO API */
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