Android: Implement support for native dialog

This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
This commit is contained in:
Anish Mishra 2025-01-03 09:24:38 +05:30
parent bdf625bd54
commit cb9ee099ac
14 changed files with 347 additions and 37 deletions

View file

@ -69,6 +69,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_get_clipboard = p_env->GetMethodID(godot_class, "getClipboard", "()Ljava/lang/String;");
_set_clipboard = p_env->GetMethodID(godot_class, "setClipboard", "(Ljava/lang/String;)V");
_has_clipboard = p_env->GetMethodID(godot_class, "hasClipboard", "()Z");
_show_dialog = p_env->GetMethodID(godot_class, "showDialog", "(Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V");
_show_input_dialog = p_env->GetMethodID(godot_class, "showInputDialog", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
_show_file_picker = p_env->GetMethodID(godot_class, "showFilePicker", "(Ljava/lang/String;Ljava/lang/String;I[Ljava/lang/String;)V");
_request_permission = p_env->GetMethodID(godot_class, "requestPermission", "(Ljava/lang/String;)Z");
@ -303,6 +304,28 @@ bool GodotJavaWrapper::has_clipboard() {
}
}
Error GodotJavaWrapper::show_dialog(const String &p_title, const String &p_description, const Vector<String> &p_buttons) {
if (_show_input_dialog) {
JNIEnv *env = get_jni_env();
ERR_FAIL_NULL_V(env, ERR_UNCONFIGURED);
jstring j_title = env->NewStringUTF(p_title.utf8().get_data());
jstring j_description = env->NewStringUTF(p_description.utf8().get_data());
jobjectArray j_buttons = env->NewObjectArray(p_buttons.size(), env->FindClass("java/lang/String"), nullptr);
for (int i = 0; i < p_buttons.size(); ++i) {
jstring j_button = env->NewStringUTF(p_buttons[i].utf8().get_data());
env->SetObjectArrayElement(j_buttons, i, j_button);
env->DeleteLocalRef(j_button);
}
env->CallVoidMethod(godot_instance, _show_dialog, j_title, j_description, j_buttons);
env->DeleteLocalRef(j_title);
env->DeleteLocalRef(j_description);
env->DeleteLocalRef(j_buttons);
return OK;
} else {
return ERR_UNCONFIGURED;
}
}
Error GodotJavaWrapper::show_input_dialog(const String &p_title, const String &p_message, const String &p_existing_text) {
if (_show_input_dialog) {
JNIEnv *env = get_jni_env();