mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	Huge Debugger/EditorDebugger refactor.
This commit is contained in:
		
							parent
							
								
									8b058d4b9a
								
							
						
					
					
						commit
						cbc450c0e5
					
				
					 41 changed files with 4487 additions and 3292 deletions
				
			
		
							
								
								
									
										564
									
								
								editor/debugger/editor_debugger_node.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										564
									
								
								editor/debugger/editor_debugger_node.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,564 @@ | |||
| /*************************************************************************/ | ||||
| /*  editor_debugger_node.cpp                                             */ | ||||
| /*************************************************************************/ | ||||
| /*                       This file is part of:                           */ | ||||
| /*                           GODOT ENGINE                                */ | ||||
| /*                      https://godotengine.org                          */ | ||||
| /*************************************************************************/ | ||||
| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | ||||
| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | ||||
| /*                                                                       */ | ||||
| /* Permission is hereby granted, free of charge, to any person obtaining */ | ||||
| /* a copy of this software and associated documentation files (the       */ | ||||
| /* "Software"), to deal in the Software without restriction, including   */ | ||||
| /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||||
| /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||||
| /* permit persons to whom the Software is furnished to do so, subject to */ | ||||
| /* the following conditions:                                             */ | ||||
| /*                                                                       */ | ||||
| /* The above copyright notice and this permission notice shall be        */ | ||||
| /* included in all copies or substantial portions of the Software.       */ | ||||
| /*                                                                       */ | ||||
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||||
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||||
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||||
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||||
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||||
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||||
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||||
| /*************************************************************************/ | ||||
| 
 | ||||
| #include "editor_debugger_node.h" | ||||
| 
 | ||||
| #include "editor/debugger/editor_debugger_tree.h" | ||||
| #include "editor/editor_log.h" | ||||
| #include "editor/editor_node.h" | ||||
| #include "editor/plugins/script_editor_plugin.h" | ||||
| 
 | ||||
| template <typename Func> | ||||
| void _for_all(EditorDebuggerNode *p_node, const Func &p_func) { | ||||
| 	for (int i = 0; i < p_node->get_tab_count(); i++) { | ||||
| 		ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i)); | ||||
| 		ERR_FAIL_COND(!dbg); | ||||
| 		p_func(dbg); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| EditorDebuggerNode *EditorDebuggerNode::singleton = NULL; | ||||
| 
 | ||||
| EditorDebuggerNode::EditorDebuggerNode() { | ||||
| 	if (!singleton) | ||||
| 		singleton = this; | ||||
| 	server.instance(); | ||||
| 	EditorNode *editor = EditorNode::get_singleton(); | ||||
| 	set_tab_align(TabAlign::ALIGN_LEFT); | ||||
| 	add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles")); | ||||
| 	add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles")); | ||||
| 	add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles")); | ||||
| 
 | ||||
| 	auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false); | ||||
| 	_add_debugger("Debugger"); | ||||
| 
 | ||||
| 	// Remote scene tree
 | ||||
| 	remote_scene_tree = memnew(EditorDebuggerTree); | ||||
| 	remote_scene_tree->connect_compat("object_selected", this, "_remote_object_requested"); | ||||
| 	remote_scene_tree->connect_compat("save_node", this, "_save_node_requested"); | ||||
| 	EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree); | ||||
| 	EditorNode::get_singleton()->get_scene_tree_dock()->connect_compat("remote_tree_selected", this, "request_remote_tree"); | ||||
| 
 | ||||
| 	remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0); | ||||
| 	inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2); | ||||
| 
 | ||||
| 	editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this); | ||||
| 	editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this); | ||||
| 	editor->get_pause_button()->connect_compat("pressed", this, "_paused"); | ||||
| } | ||||
| 
 | ||||
| ScriptEditorDebugger *EditorDebuggerNode::_add_debugger(String p_name) { | ||||
| 	ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton())); | ||||
| 	node->set_name(p_name); | ||||
| 	int id = get_tab_count(); | ||||
| 	node->connect_compat("stop_requested", this, "_debugger_wants_stop", varray(id)); | ||||
| 	node->connect_compat("stopped", this, "_debugger_stopped", varray(id)); | ||||
| 	node->connect_compat("stack_frame_selected", this, "_stack_frame_selected", varray(id)); | ||||
| 	node->connect_compat("error_selected", this, "_error_selected", varray(id)); | ||||
| 	node->connect_compat("clear_execution", this, "_clear_execution"); | ||||
| 	node->connect_compat("breaked", this, "_breaked", varray(id)); | ||||
| 	node->connect_compat("remote_tree_updated", this, "_remote_tree_updated", varray(id)); | ||||
| 	node->connect_compat("remote_object_updated", this, "_remote_object_updated", varray(id)); | ||||
| 	node->connect_compat("remote_object_property_updated", this, "_remote_object_property_updated", varray(id)); | ||||
| 	node->connect_compat("remote_object_requested", this, "_remote_object_requested", varray(id)); | ||||
| 	add_child(node); | ||||
| 	return node; | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_stack_frame_selected(int p_debugger) { | ||||
| 	const ScriptEditorDebugger *dbg = get_debugger(p_debugger); | ||||
| 	ERR_FAIL_COND(!dbg); | ||||
| 	if (dbg != get_current_debugger()) | ||||
| 		return; | ||||
| 	_text_editor_stack_goto(dbg); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) { | ||||
| 	Ref<Script> s = ResourceLoader::load(p_file); | ||||
| 	emit_signal("goto_script_line", s, p_line - 1); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) { | ||||
| 	const String file = p_debugger->get_stack_script_file(); | ||||
| 	if (file.empty()) | ||||
| 		return; | ||||
| 	stack_script = ResourceLoader::load(file); | ||||
| 	const int line = p_debugger->get_stack_script_line() - 1; | ||||
| 	emit_signal("goto_script_line", stack_script, line); | ||||
| 	emit_signal("set_execution", stack_script, line); | ||||
| 	stack_script.unref(); // Why?!?
 | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_bind_methods() { | ||||
| 	ClassDB::bind_method("_menu_option", &EditorDebuggerNode::_menu_option); | ||||
| 	ClassDB::bind_method("_debugger_stopped", &EditorDebuggerNode::_debugger_stopped); | ||||
| 	ClassDB::bind_method("_debugger_wants_stop", &EditorDebuggerNode::_debugger_wants_stop); | ||||
| 	ClassDB::bind_method("_debugger_changed", &EditorDebuggerNode::_debugger_changed); | ||||
| 	ClassDB::bind_method("_stack_frame_selected", &EditorDebuggerNode::_stack_frame_selected); | ||||
| 	ClassDB::bind_method("_error_selected", &EditorDebuggerNode::_error_selected); | ||||
| 	ClassDB::bind_method("_clear_execution", &EditorDebuggerNode::_clear_execution); | ||||
| 	ClassDB::bind_method("_breaked", &EditorDebuggerNode::_breaked); | ||||
| 	ClassDB::bind_method("start", &EditorDebuggerNode::start); | ||||
| 	ClassDB::bind_method("stop", &EditorDebuggerNode::stop); | ||||
| 	ClassDB::bind_method("_paused", &EditorDebuggerNode::_paused); | ||||
| 	ClassDB::bind_method("request_remote_tree", &EditorDebuggerNode::request_remote_tree); | ||||
| 	ClassDB::bind_method("_remote_tree_updated", &EditorDebuggerNode::_remote_tree_updated); | ||||
| 	ClassDB::bind_method("_remote_object_updated", &EditorDebuggerNode::_remote_object_updated); | ||||
| 	ClassDB::bind_method("_remote_object_property_updated", &EditorDebuggerNode::_remote_object_property_updated); | ||||
| 	ClassDB::bind_method("_remote_object_requested", &EditorDebuggerNode::_remote_object_requested); | ||||
| 	ClassDB::bind_method("_save_node_requested", &EditorDebuggerNode::_save_node_requested); | ||||
| 
 | ||||
| 	// LiveDebug.
 | ||||
| 	ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node); | ||||
| 	ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node); | ||||
| 	ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node); | ||||
| 	ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node); | ||||
| 	ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node); | ||||
| 	ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node); | ||||
| 	ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node); | ||||
| 
 | ||||
| 	ADD_SIGNAL(MethodInfo("goto_script_line")); | ||||
| 	ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"))); | ||||
| 	ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script"))); | ||||
| 	ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug"))); | ||||
| } | ||||
| 
 | ||||
| EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() { | ||||
| 	return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current())); | ||||
| } | ||||
| 
 | ||||
| ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const { | ||||
| 	return Object::cast_to<ScriptEditorDebugger>(get_tab_control(p_id)); | ||||
| } | ||||
| 
 | ||||
| ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const { | ||||
| 	return Object::cast_to<ScriptEditorDebugger>(get_tab_control(get_current_tab())); | ||||
| } | ||||
| 
 | ||||
| ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const { | ||||
| 	return Object::cast_to<ScriptEditorDebugger>(get_tab_control(0)); | ||||
| } | ||||
| 
 | ||||
| Error EditorDebuggerNode::start() { | ||||
| 	stop(); | ||||
| 	if (EDITOR_GET("run/output/always_open_output_on_play")) { | ||||
| 		EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log()); | ||||
| 	} else { | ||||
| 		EditorNode::get_singleton()->make_bottom_panel_item_visible(this); | ||||
| 	} | ||||
| 
 | ||||
| 	int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); | ||||
| 	const Error err = server->listen(remote_port); | ||||
| 	if (err != OK) { | ||||
| 		EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR); | ||||
| 		return err; | ||||
| 	} | ||||
| 	set_process(true); | ||||
| 	EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR); | ||||
| 	return OK; | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::stop() { | ||||
| 	if (server->is_listening()) { | ||||
| 		server->stop(); | ||||
| 		EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR); | ||||
| 	} | ||||
| 	// Also close all debugging sessions.
 | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		if (dbg->is_session_active()) | ||||
| 			dbg->stop(); | ||||
| 	}); | ||||
| 	_break_state_changed(); | ||||
| 	if (hide_on_stop) { | ||||
| 		if (is_visible_in_tree()) | ||||
| 			EditorNode::get_singleton()->hide_bottom_panel(); | ||||
| 	} | ||||
| 	breakpoints.clear(); | ||||
| 	set_process(false); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_notification(int p_what) { | ||||
| 	switch (p_what) { | ||||
| 		case NOTIFICATION_POSTINITIALIZE: { | ||||
| 			connect_compat("tab_changed", this, "_debugger_changed"); | ||||
| 		} break; | ||||
| 		case NOTIFICATION_ENTER_TREE: { | ||||
| 			EditorNode::get_singleton()->connect_compat("play_pressed", this, "start"); | ||||
| 			EditorNode::get_singleton()->connect_compat("stop_pressed", this, "stop"); | ||||
| 		} break; | ||||
| 		case NOTIFICATION_EXIT_TREE: { | ||||
| 			EditorNode::get_singleton()->disconnect_compat("play_pressed", this, "start"); | ||||
| 			EditorNode::get_singleton()->disconnect_compat("stop_pressed", this, "stop"); | ||||
| 		} break; | ||||
| 		default: | ||||
| 			break; | ||||
| 	} | ||||
| 
 | ||||
| 	if (p_what != NOTIFICATION_PROCESS || !server->is_listening()) | ||||
| 		return; | ||||
| 
 | ||||
| 	// Errors and warnings
 | ||||
| 	int error_count = 0; | ||||
| 	int warning_count = 0; | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		error_count += dbg->get_error_count(); | ||||
| 		warning_count += dbg->get_warning_count(); | ||||
| 	}); | ||||
| 
 | ||||
| 	if (error_count != last_error_count || warning_count != last_warning_count) { | ||||
| 
 | ||||
| 		_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 			dbg->update_tabs(); | ||||
| 		}); | ||||
| 
 | ||||
| 		if (error_count == 0 && warning_count == 0) { | ||||
| 			debugger_button->set_text(TTR("Debugger")); | ||||
| 			debugger_button->set_icon(Ref<Texture2D>()); | ||||
| 		} else { | ||||
| 			debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")"); | ||||
| 			if (error_count == 0) { | ||||
| 				debugger_button->set_icon(get_icon("Warning", "EditorIcons")); | ||||
| 			} else { | ||||
| 				debugger_button->set_icon(get_icon("Error", "EditorIcons")); | ||||
| 			} | ||||
| 		} | ||||
| 		last_error_count = error_count; | ||||
| 		last_warning_count = warning_count; | ||||
| 	} | ||||
| 
 | ||||
| 	// Remote scene tree update
 | ||||
| 	remote_scene_tree_timeout -= get_process_delta_time(); | ||||
| 	if (remote_scene_tree_timeout < 0) { | ||||
| 		remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval"); | ||||
| 		if (remote_scene_tree->is_visible_in_tree()) { | ||||
| 			get_current_debugger()->request_remote_tree(); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Remote inspector update
 | ||||
| 	inspect_edited_object_timeout -= get_process_delta_time(); | ||||
| 	if (inspect_edited_object_timeout < 0) { | ||||
| 		inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval"); | ||||
| 		if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { | ||||
| 			get_current_debugger()->request_remote_object(obj->remote_object_id); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Take connections.
 | ||||
| 	if (server->is_connection_available()) { | ||||
| 		ScriptEditorDebugger *debugger = NULL; | ||||
| 		_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 			if (debugger || dbg->is_session_active()) | ||||
| 				return; | ||||
| 			debugger = dbg; | ||||
| 		}); | ||||
| 		if (debugger == NULL) { | ||||
| 			if (get_tab_count() <= 4) { // Max 4 debugging sessions active.
 | ||||
| 				debugger = _add_debugger("Session " + itos(get_tab_count())); | ||||
| 			} else { | ||||
| 				// We already have too many sessions, disconnecting new clients to prevent it from hanging.
 | ||||
| 				// (Not keeping a reference to the connection will disconnect it)
 | ||||
| 				server->take_connection(); | ||||
| 				return; // Can't add, stop here.
 | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		EditorNode::get_singleton()->get_pause_button()->set_disabled(false); | ||||
| 		// Switch to remote tree view if so desired.
 | ||||
| 		auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree"); | ||||
| 		if (auto_switch_remote_scene_tree) { | ||||
| 			EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree(); | ||||
| 		} | ||||
| 		// Good to go.
 | ||||
| 		EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons(); | ||||
| 		debugger->set_editor_remote_tree(remote_scene_tree); | ||||
| 		debugger->start(server->take_connection()); | ||||
| 		// Send breakpoints.
 | ||||
| 		for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) { | ||||
| 			const Breakpoint &bp = E->key(); | ||||
| 			debugger->set_breakpoint(bp.source, bp.line, E->get()); | ||||
| 		} // Will arrive too late, how does the regular run work?
 | ||||
| 
 | ||||
| 		debugger->update_live_edit_root(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_debugger_stopped(int p_id) { | ||||
| 	ScriptEditorDebugger *dbg = get_debugger(p_id); | ||||
| 	ERR_FAIL_COND(!dbg); | ||||
| 
 | ||||
| 	bool found = false; | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *p_debugger) { | ||||
| 		if (p_debugger->is_session_active()) | ||||
| 			found = true; | ||||
| 	}); | ||||
| 	if (!found) { | ||||
| 		EditorNode::get_singleton()->get_pause_button()->set_pressed(false); | ||||
| 		EditorNode::get_singleton()->get_pause_button()->set_disabled(true); | ||||
| 		EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); | ||||
| 		EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); | ||||
| 		EditorNode::get_singleton()->notify_all_debug_sessions_exited(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_debugger_wants_stop(int p_id) { | ||||
| 	// Ask editor to kill PID.
 | ||||
| 	int pid = get_debugger(p_id)->get_remote_pid(); | ||||
| 	if (pid) | ||||
| 		EditorNode::get_singleton()->call_deferred("stop_child_process", pid); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_debugger_changed(int p_tab) { | ||||
| 	if (get_inspected_remote_object()) { | ||||
| 		// Clear inspected object, you can only inspect objects in selected debugger.
 | ||||
| 		// Hopefully, in the future, we will have one inspector per debugger.
 | ||||
| 		EditorNode::get_singleton()->push_item(NULL); | ||||
| 	} | ||||
| 	if (remote_scene_tree->is_visible_in_tree()) { | ||||
| 		get_current_debugger()->request_remote_tree(); | ||||
| 	} | ||||
| 	if (get_current_debugger()->is_breaked()) { | ||||
| 		_text_editor_stack_goto(get_current_debugger()); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) { | ||||
| 	script_menu = p_button; | ||||
| 	script_menu->set_text(TTR("Debug")); | ||||
| 	script_menu->set_switch_on_hover(true); | ||||
| 	PopupMenu *p = script_menu->get_popup(); | ||||
| 	p->set_hide_on_window_lose_focus(true); | ||||
| 	p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP); | ||||
| 	p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT); | ||||
| 	p->add_separator(); | ||||
| 	p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK); | ||||
| 	p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE); | ||||
| 	p->add_separator(); | ||||
| 	p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN); | ||||
| 	p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR); | ||||
| 	p->connect_compat("id_pressed", this, "_menu_option"); | ||||
| 
 | ||||
| 	_break_state_changed(); | ||||
| 	script_menu->show(); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_break_state_changed() { | ||||
| 	const bool breaked = get_current_debugger()->is_breaked(); | ||||
| 	const bool can_debug = get_current_debugger()->is_debuggable(); | ||||
| 	if (breaked) // Show debugger.
 | ||||
| 		EditorNode::get_singleton()->make_bottom_panel_item_visible(this); | ||||
| 
 | ||||
| 	// Update script menu.
 | ||||
| 	if (!script_menu) | ||||
| 		return; | ||||
| 	PopupMenu *p = script_menu->get_popup(); | ||||
| 	p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug)); | ||||
| 	p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug)); | ||||
| 	p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked); | ||||
| 	p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_menu_option(int p_id) { | ||||
| 	switch (p_id) { | ||||
| 		case DEBUG_NEXT: { | ||||
| 			debug_next(); | ||||
| 		} break; | ||||
| 		case DEBUG_STEP: { | ||||
| 			debug_step(); | ||||
| 		} break; | ||||
| 		case DEBUG_BREAK: { | ||||
| 			debug_break(); | ||||
| 		} break; | ||||
| 		case DEBUG_CONTINUE: { | ||||
| 			debug_continue(); | ||||
| 		} break; | ||||
| 
 | ||||
| 		case DEBUG_SHOW_KEEP_OPEN: { | ||||
| 			bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN)); | ||||
| 			hide_on_stop = visible; | ||||
| 			script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible); | ||||
| 		} break; | ||||
| 		case DEBUG_WITH_EXTERNAL_EDITOR: { | ||||
| 			bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR)); | ||||
| 			debug_with_external_editor = checked; | ||||
| 			script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked); | ||||
| 		} break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_paused() { | ||||
| 	const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed(); | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		if (paused && !dbg->is_breaked()) { | ||||
| 			dbg->debug_break(); | ||||
| 		} else if (!paused && dbg->is_breaked()) { | ||||
| 			dbg->debug_continue(); | ||||
| 		} | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) { | ||||
| 	if (get_current_debugger() != get_debugger(p_debugger)) { | ||||
| 		if (!p_breaked) | ||||
| 			return; | ||||
| 		set_current_tab(p_debugger); | ||||
| 	} | ||||
| 	_break_state_changed(); | ||||
| 	EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked); | ||||
| 	emit_signal("breaked", p_breaked, p_can_debug); | ||||
| } | ||||
| 
 | ||||
| bool EditorDebuggerNode::is_skip_breakpoints() const { | ||||
| 	return get_default_debugger()->is_skip_breakpoints(); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) { | ||||
| 	breakpoints[Breakpoint(p_path, p_line)] = p_enabled; | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->set_breakpoint(p_path, p_line, p_enabled); | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::reload_scripts() { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->reload_scripts(); | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| // LiveEdit/Inspector
 | ||||
| void EditorDebuggerNode::request_remote_tree() { | ||||
| 	get_current_debugger()->request_remote_tree(); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_remote_tree_updated(int p_debugger) { | ||||
| 	if (p_debugger != get_current_tab()) | ||||
| 		return; | ||||
| 	remote_scene_tree->clear(); | ||||
| 	remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) { | ||||
| 	if (p_debugger != get_current_tab()) | ||||
| 		return; | ||||
| 	if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { | ||||
| 		if (obj->remote_object_id == p_id) | ||||
| 			return; // Already being edited
 | ||||
| 	} | ||||
| 
 | ||||
| 	EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id)); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) { | ||||
| 	if (p_debugger != get_current_tab()) | ||||
| 		return; | ||||
| 	if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { | ||||
| 		if (obj->remote_object_id != p_id) | ||||
| 			return; | ||||
| 		EditorNode::get_singleton()->get_inspector()->update_property(p_property); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) { | ||||
| 	if (p_debugger != get_current_tab()) | ||||
| 		return; | ||||
| 	inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
 | ||||
| 	get_current_debugger()->request_remote_object(p_id); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) { | ||||
| 	if (p_debugger != get_current_tab()) | ||||
| 		return; | ||||
| 	get_current_debugger()->save_node(p_id, p_file); | ||||
| } | ||||
| 
 | ||||
| // Remote inspector/edit.
 | ||||
| void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) { | ||||
| 	if (!singleton) | ||||
| 		return; | ||||
| 	_for_all(singleton, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS); | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) { | ||||
| 	if (!singleton) | ||||
| 		return; | ||||
| 	_for_all(singleton, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->_property_changed(p_base, p_property, p_value); | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| // LiveDebug
 | ||||
| void EditorDebuggerNode::set_live_debugging(bool p_enabled) { | ||||
| 
 | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->set_live_debugging(p_enabled); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::update_live_edit_root() { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->update_live_edit_root(); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_create_node(p_parent, p_type, p_name); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_instance_node(p_parent, p_path, p_name); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_remove_node(p_at); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_remove_and_keep_node(p_at, p_keep_id); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_restore_node(p_id, p_at, p_at_pos); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_duplicate_node(p_at, p_new_name); | ||||
| 	}); | ||||
| } | ||||
| void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { | ||||
| 	_for_all(this, [&](ScriptEditorDebugger *dbg) { | ||||
| 		dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos); | ||||
| 	}); | ||||
| } | ||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Fabio Alessandrelli
						Fabio Alessandrelli