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Huge Debugger/EditorDebugger refactor.
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41 changed files with 4487 additions and 3292 deletions
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@ -44,6 +44,7 @@
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#include "core/project_settings.h"
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#include "core/register_core_types.h"
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#include "core/script_debugger_local.h"
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#include "core/script_debugger_remote.h"
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#include "core/script_language.h"
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#include "core/translation.h"
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#include "core/version.h"
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@ -58,7 +59,6 @@
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#include "main/tests/test_main.h"
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#include "modules/register_module_types.h"
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#include "platform/register_platform_apis.h"
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#include "scene/debugger/script_debugger_remote.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/viewport.h"
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#include "scene/register_scene_types.h"
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@ -1657,12 +1657,6 @@ bool Main::start() {
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if (!project_manager && !editor) { // game
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if (game_path != "" || script != "") {
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if (script_debugger && script_debugger->is_remote()) {
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ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(script_debugger);
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remote_debugger->set_scene_tree(sml);
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}
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//autoload
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List<PropertyInfo> props;
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ProjectSettings::get_singleton()->get_property_list(&props);
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