Merge pull request #33663 from Calinou/add-node-get-process-priority

Implement `Node::get_process_priority()` and its associated property
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Rémi Verschelde 2019-11-17 21:43:28 +01:00 committed by GitHub
commit cc025fc8e7
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4 changed files with 11 additions and 10 deletions

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@ -783,15 +783,6 @@
Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour.
</description>
</method>
<method name="set_process_priority">
<return type="void">
</return>
<argument index="0" name="priority" type="int">
</argument>
<description>
Sets the node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first.
</description>
</method>
<method name="set_process_unhandled_input">
<return type="void">
</return>
@ -847,6 +838,9 @@
<member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode" default="0">
Pause mode. How the node will behave if the [SceneTree] is paused.
</member>
<member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0">
The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first.
</member>
</members>
<signals>
<signal name="ready">

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@ -752,7 +752,6 @@
print(some_array[0]) # Prints "Four"
print(some_array[1]) # Prints "Three,Two,One"
[/codeblock]
</description>
</method>
<method name="rstrip">