diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 2bc022f1d1c..267d35f9945 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -3115,6 +3115,7 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro // If we're dealing with a custom node type, we need to create a default instance of the custom type instead of the native type for property comparison. if (oldnode->has_meta(SceneStringName(_custom_type_script))) { Ref