Mark main screen plugin names for translation

This commit is contained in:
kobewi 2025-01-27 22:31:47 +01:00
parent 6dc78c8aa1
commit cc2ea339d8
5 changed files with 5 additions and 5 deletions

View file

@ -339,7 +339,7 @@ class AssetLibraryEditorPlugin : public EditorPlugin {
public:
static bool is_available();
virtual String get_plugin_name() const override { return "AssetLib"; }
virtual String get_plugin_name() const override { return TTRC("AssetLib"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override {}
virtual bool handles(Object *p_object) const override { return false; }

View file

@ -603,7 +603,7 @@ protected:
void _notification(int p_what);
public:
virtual String get_plugin_name() const override { return "2D"; }
virtual String get_plugin_name() const override { return TTRC("2D"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;

View file

@ -220,7 +220,7 @@ protected:
void _notification(int p_what);
public:
virtual String get_plugin_name() const override { return "Game"; }
virtual String get_plugin_name() const override { return TTRC("Game"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override {}
virtual bool handles(Object *p_object) const override { return false; }

View file

@ -1014,7 +1014,7 @@ class Node3DEditorPlugin : public EditorPlugin {
public:
Node3DEditor *get_spatial_editor() { return spatial_editor; }
virtual String get_plugin_name() const override { return "3D"; }
virtual String get_plugin_name() const override { return TTRC("3D"); }
bool has_main_screen() const override { return true; }
virtual void make_visible(bool p_visible) override;
virtual void edit(Object *p_object) override;

View file

@ -622,7 +622,7 @@ protected:
void _notification(int p_what);
public:
virtual String get_plugin_name() const override { return "Script"; }
virtual String get_plugin_name() const override { return TTRC("Script"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;