[HTML5] PWA service worker prefers cached version.

Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
This commit is contained in:
Fabio Alessandrelli 2021-12-21 14:41:26 +01:00
parent 95719930a8
commit cc4612277b
4 changed files with 112 additions and 63 deletions

View file

@ -139,8 +139,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
}
if (p_preset->get("progressive_web_app/enabled")) {
head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n";
head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" +
p_name + ".service.worker.js');}});</script>\n";
config["serviceWorker"] = p_name + ".service.worker.js";
}
// Replaces HTML string
@ -188,35 +187,46 @@ Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, c
}
Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
if (proj_name.is_empty()) {
proj_name = "Godot Game";
}
// Service worker
const String dir = p_path.get_base_dir();
const String name = p_path.get_file().get_basename();
const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
Map<String, String> replaces;
replaces["@GODOT_VERSION@"] = "1";
replaces["@GODOT_NAME@"] = name;
replaces["@GODOT_VERSION@"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec());
replaces["@GODOT_NAME@"] = proj_name.substr(0, 16);
replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
Array files;
replaces["@GODOT_OPT_CACHE@"] = Variant(files).to_json_string();
files.push_back(name + ".html");
files.push_back(name + ".js");
files.push_back(name + ".wasm");
files.push_back(name + ".pck");
files.push_back(name + ".offline.html");
// Files cached during worker install.
Array cache_files;
cache_files.push_back(name + ".html");
cache_files.push_back(name + ".js");
cache_files.push_back(name + ".offline.html");
if (p_preset->get("html/export_icon")) {
files.push_back(name + ".icon.png");
files.push_back(name + ".apple-touch-icon.png");
cache_files.push_back(name + ".icon.png");
cache_files.push_back(name + ".apple-touch-icon.png");
}
if (mode == EXPORT_MODE_THREADS) {
files.push_back(name + ".worker.js");
files.push_back(name + ".audio.worklet.js");
} else if (mode == EXPORT_MODE_GDNATIVE) {
files.push_back(name + ".side.wasm");
cache_files.push_back(name + ".worker.js");
cache_files.push_back(name + ".audio.worklet.js");
}
replaces["@GODOT_CACHE@"] = Variant(cache_files).to_json_string();
// Heavy files that are cached on demand.
Array opt_cache_files;
opt_cache_files.push_back(name + ".wasm");
opt_cache_files.push_back(name + ".pck");
if (mode == EXPORT_MODE_GDNATIVE) {
opt_cache_files.push_back(name + ".side.wasm");
for (int i = 0; i < p_shared_objects.size(); i++) {
files.push_back(p_shared_objects[i].path.get_file());
opt_cache_files.push_back(p_shared_objects[i].path.get_file());
}
}
replaces["@GODOT_CACHE@"] = Variant(files).to_json_string();
replaces["@GODOT_OPT_CACHE@"] = Variant(opt_cache_files).to_json_string();
const String sw_path = dir.plus_file(name + ".service.worker.js");
Vector<uint8_t> sw;
@ -256,10 +266,6 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &
const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3);
Dictionary manifest;
String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
if (proj_name.is_empty()) {
proj_name = "Godot Game";
}
manifest["name"] = proj_name;
manifest["start_url"] = "./" + name + ".html";
manifest["display"] = String::utf8(modes[display]);