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[HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update.
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parent
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commit
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4 changed files with 112 additions and 63 deletions
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@ -139,8 +139,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
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}
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if (p_preset->get("progressive_web_app/enabled")) {
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head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n";
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head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" +
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p_name + ".service.worker.js');}});</script>\n";
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config["serviceWorker"] = p_name + ".service.worker.js";
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}
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// Replaces HTML string
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@ -188,35 +187,46 @@ Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, c
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}
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Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
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String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
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if (proj_name.is_empty()) {
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proj_name = "Godot Game";
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}
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// Service worker
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const String dir = p_path.get_base_dir();
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const String name = p_path.get_file().get_basename();
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const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
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Map<String, String> replaces;
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replaces["@GODOT_VERSION@"] = "1";
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replaces["@GODOT_NAME@"] = name;
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replaces["@GODOT_VERSION@"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec());
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replaces["@GODOT_NAME@"] = proj_name.substr(0, 16);
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replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
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Array files;
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replaces["@GODOT_OPT_CACHE@"] = Variant(files).to_json_string();
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files.push_back(name + ".html");
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files.push_back(name + ".js");
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files.push_back(name + ".wasm");
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files.push_back(name + ".pck");
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files.push_back(name + ".offline.html");
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// Files cached during worker install.
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Array cache_files;
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cache_files.push_back(name + ".html");
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cache_files.push_back(name + ".js");
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cache_files.push_back(name + ".offline.html");
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if (p_preset->get("html/export_icon")) {
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files.push_back(name + ".icon.png");
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files.push_back(name + ".apple-touch-icon.png");
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cache_files.push_back(name + ".icon.png");
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cache_files.push_back(name + ".apple-touch-icon.png");
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}
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if (mode == EXPORT_MODE_THREADS) {
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files.push_back(name + ".worker.js");
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files.push_back(name + ".audio.worklet.js");
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} else if (mode == EXPORT_MODE_GDNATIVE) {
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files.push_back(name + ".side.wasm");
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cache_files.push_back(name + ".worker.js");
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cache_files.push_back(name + ".audio.worklet.js");
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}
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replaces["@GODOT_CACHE@"] = Variant(cache_files).to_json_string();
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// Heavy files that are cached on demand.
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Array opt_cache_files;
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opt_cache_files.push_back(name + ".wasm");
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opt_cache_files.push_back(name + ".pck");
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if (mode == EXPORT_MODE_GDNATIVE) {
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opt_cache_files.push_back(name + ".side.wasm");
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for (int i = 0; i < p_shared_objects.size(); i++) {
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files.push_back(p_shared_objects[i].path.get_file());
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opt_cache_files.push_back(p_shared_objects[i].path.get_file());
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}
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}
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replaces["@GODOT_CACHE@"] = Variant(files).to_json_string();
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replaces["@GODOT_OPT_CACHE@"] = Variant(opt_cache_files).to_json_string();
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const String sw_path = dir.plus_file(name + ".service.worker.js");
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Vector<uint8_t> sw;
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@ -256,10 +266,6 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &
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const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3);
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Dictionary manifest;
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String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
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if (proj_name.is_empty()) {
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proj_name = "Godot Game";
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}
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manifest["name"] = proj_name;
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manifest["start_url"] = "./" + name + ".html";
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manifest["display"] = String::utf8(modes[display]);
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