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[HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update.
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4 changed files with 112 additions and 63 deletions
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@ -106,6 +106,13 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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* @default
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*/
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experimentalVK: false,
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/**
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* The progressive web app service worker to install.
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* @memberof EngineConfig
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* @default
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* @type {string}
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*/
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serviceWorker: '',
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/**
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* @ignore
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* @type {Array.<string>}
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@ -249,6 +256,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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this.persistentDrops = parse('persistentDrops', this.persistentDrops);
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this.experimentalVK = parse('experimentalVK', this.experimentalVK);
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this.focusCanvas = parse('focusCanvas', this.focusCanvas);
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this.serviceWorker = parse('serviceWorker', this.serviceWorker);
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this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
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this.fileSizes = parse('fileSizes', this.fileSizes);
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this.args = parse('args', this.args);
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@ -189,6 +189,9 @@ const Engine = (function () {
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preloader.preloadedFiles.length = 0; // Clear memory
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me.rtenv['callMain'](me.config.args);
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initPromise = null;
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if (me.config.serviceWorker && 'serviceWorker' in navigator) {
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navigator.serviceWorker.register(me.config.serviceWorker);
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}
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resolve();
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});
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});
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