mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
This commit is contained in:
parent
d59994688c
commit
cc9aedd898
1 changed files with 1 additions and 1 deletions
|
@ -1065,7 +1065,7 @@ RID RenderingDevice::texture_create(const TextureFormat &p_format, const Texture
|
|||
#endif
|
||||
|
||||
if (data.size()) {
|
||||
for (uint32_t i = 0; i < p_format.array_layers; i++) {
|
||||
for (uint32_t i = 0; i < format.array_layers; i++) {
|
||||
_texture_initialize(id, i, data[i], immediate_flush);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue