Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer

This commit is contained in:
clayjohn 2023-01-13 12:53:19 -08:00
parent 228db366bf
commit ccaebcd5e0
2 changed files with 3 additions and 0 deletions

View file

@ -31,6 +31,8 @@
#include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE);
Vector<String> lines = p_text.split("\n");
bool reading_versions = false;