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	Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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					 2 changed files with 3 additions and 0 deletions
				
			
		|  | @ -91,6 +91,7 @@ static String _include_function(const String &p_path, void *userpointer) { | |||
| 
 | ||||
| Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { | ||||
| 	/* STEP 1, Read shader code */ | ||||
| 	ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders."); | ||||
| 
 | ||||
| 	Error err; | ||||
| 	Ref<FileAccess> file = FileAccess::open(p_source_file, FileAccess::READ, &err); | ||||
|  |  | |||
|  | @ -31,6 +31,8 @@ | |||
| #include "rendering_device_binds.h" | ||||
| 
 | ||||
| Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) { | ||||
| 	ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE); | ||||
| 
 | ||||
| 	Vector<String> lines = p_text.split("\n"); | ||||
| 
 | ||||
| 	bool reading_versions = false; | ||||
|  |  | |||
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	 clayjohn
						clayjohn