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Clean up some Editor, OpenXR, VideoStream code
- EditorNode has excessive and pointless checks for Input singleton. - EditorNode initialization order is a bit awkward. - OpenXR binds a method that doesn't need that (for call deferred). - VideoStream has a formatting error.
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3 changed files with 30 additions and 34 deletions
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@ -6728,49 +6728,47 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
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}
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EditorNode::EditorNode() {
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EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
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add_child(epnp);
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DEV_ASSERT(!singleton);
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singleton = this;
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PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
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Input::get_singleton()->set_use_accumulated_input(true);
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
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{
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PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
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RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
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AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
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AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
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// No navigation server by default if in editor.
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if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
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NavigationServer3D::get_singleton()->set_active(true);
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} else {
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NavigationServer3D::get_singleton()->set_active(false);
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// No navigation by default if in editor.
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if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
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NavigationServer3D::get_singleton()->set_active(true);
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} else {
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NavigationServer3D::get_singleton()->set_active(false);
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}
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// No physics by default if in editor.
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PhysicsServer3D::get_singleton()->set_active(false);
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PhysicsServer2D::get_singleton()->set_active(false);
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// No scripting by default if in editor (except for tool).
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ScriptServer::set_scripting_enabled(false);
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Input::get_singleton()->set_use_accumulated_input(true);
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if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
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// Only if no touchscreen ui hint, disable emulation just in case.
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Input::get_singleton()->set_emulate_touch_from_mouse(false);
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}
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DisplayServer::get_singleton()->cursor_set_custom_image(Ref<Resource>());
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}
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// No physics by default if in editor.
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PhysicsServer3D::get_singleton()->set_active(false);
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PhysicsServer2D::get_singleton()->set_active(false);
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// No scripting by default if in editor.
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ScriptServer::set_scripting_enabled(false);
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EditorHelp::generate_doc();
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SceneState::set_disable_placeholders(true);
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ResourceLoader::clear_translation_remaps(); // Using no remaps if in editor.
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ResourceLoader::clear_path_remaps();
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ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
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Input *id = Input::get_singleton();
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if (id) {
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if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {
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// Only if no touchscreen ui hint, disable emulation just in case.
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id->set_emulate_touch_from_mouse(false);
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}
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DisplayServer::get_singleton()->cursor_set_custom_image(Ref<Resource>());
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}
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DEV_ASSERT(!singleton);
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singleton = this;
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EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
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add_child(epnp);
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EditorUndoRedoManager::get_singleton()->connect("version_changed", callable_mp(this, &EditorNode::_update_undo_redo_allowed));
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EditorUndoRedoManager::get_singleton()->connect("history_changed", callable_mp(this, &EditorNode::_update_undo_redo_allowed));
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