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	Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
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					 4 changed files with 5 additions and 5 deletions
				
			
		|  | @ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { | |||
| 	set("editors/3d/grid_color", Color(0, 1, 0, 0.2)); | ||||
| 	hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); | ||||
| 
 | ||||
| 	set("editors/3d/default_fov", 45.0); | ||||
| 	set("editors/3d/default_fov", 55.0); | ||||
| 	set("editors/3d/default_z_near", 0.1); | ||||
| 	set("editors/3d/default_z_far", 500.0); | ||||
| 
 | ||||
|  |  | |||
|  | @ -3682,7 +3682,7 @@ void SpatialEditor::_bind_methods() { | |||
| 
 | ||||
| void SpatialEditor::clear() { | ||||
| 
 | ||||
| 	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0)); | ||||
| 	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0)); | ||||
| 	settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1)); | ||||
| 	settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0)); | ||||
| 
 | ||||
|  | @ -3900,7 +3900,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { | |||
| 	settings_fov->set_max(179); | ||||
| 	settings_fov->set_min(1); | ||||
| 	settings_fov->set_step(0.01); | ||||
| 	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0)); | ||||
| 	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0)); | ||||
| 	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov); | ||||
| 
 | ||||
| 	settings_znear = memnew(SpinBox); | ||||
|  |  | |||
|  | @ -626,7 +626,7 @@ Camera::Camera() { | |||
| 	current = false; | ||||
| 	force_change = false; | ||||
| 	mode = PROJECTION_PERSPECTIVE; | ||||
| 	set_perspective(60.0, 0.1, 100.0); | ||||
| 	set_perspective(65.0, 0.1, 100.0); | ||||
| 	keep_aspect = KEEP_HEIGHT; | ||||
| 	layers = 0xfffff; | ||||
| 	v_offset = 0; | ||||
|  |  | |||
|  | @ -118,7 +118,7 @@ public: | |||
| 		Camera() { | ||||
| 
 | ||||
| 			visible_layers = 0xFFFFFFFF; | ||||
| 			fov = 60; | ||||
| 			fov = 65; | ||||
| 			type = PERSPECTIVE; | ||||
| 			znear = 0.1; | ||||
| 			zfar = 100; | ||||
|  |  | |||
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