Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3

- Use lowercase driver names for the `--rendering-driver`
  command line argument.
This commit is contained in:
Hugo Locurcio 2021-09-27 01:07:10 +02:00
parent e3491a3744
commit ce97ddbcb1
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
98 changed files with 4344 additions and 12432 deletions

View file

@ -677,7 +677,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// Expose method for requesting quit.
godot_js_os_request_quit_cb(request_quit_callback);
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
RasterizerDummy::make_current(); // TODO OpenGL in Godot 4.0... or webgpu?
#if 0
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
@ -691,10 +691,10 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
bool gl_initialization_error = false;
if (RasterizerGLES2::is_viable() == OK) {
if (RasterizerOpenGLis_viable() == OK) {
attributes.majorVersion = 1;
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
RasterizerOpenGLregister_config();
RasterizerOpenGLmake_current();
} else {
gl_initialization_error = true;
}