Added an experimental convert scripts option for godot3 export

This commit is contained in:
Marcelo Fernandez 2017-10-05 20:18:00 -03:00
parent 1a934a58e4
commit cecc893702
4 changed files with 218 additions and 25 deletions

View file

@ -5077,7 +5077,7 @@ void EditorNode::_bind_methods() {
void EditorNode::_export_godot3_path(const String &p_path) {
Error err = export_godot3.export_godot3(p_path);
Error err = export_godot3.export_godot3(p_path, export_godot3_dialog_convert_scripts->is_pressed());
if (err != OK) {
show_warning("Error exporting to Godot 3.0");
}
@ -6345,6 +6345,10 @@ EditorNode::EditorNode() {
export_godot3_dialog = memnew(FileDialog);
export_godot3_dialog->set_access(FileDialog::ACCESS_FILESYSTEM);
export_godot3_dialog->set_mode(FileDialog::MODE_OPEN_DIR);
export_godot3_dialog_convert_scripts = memnew(CheckButton);
export_godot3_dialog_convert_scripts->set_text(TTR("Convert scripts (experimental)"));
export_godot3_dialog_convert_scripts->set_pressed(false);
export_godot3_dialog->get_vbox()->add_child(export_godot3_dialog_convert_scripts);
gui_base->add_child(export_godot3_dialog);
export_godot3_dialog->connect("dir_selected", this, "_export_godot3_path");