Implement 2D instance shader parameters

Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
This commit is contained in:
kobewi 2023-05-29 00:23:00 +02:00 committed by Patrick Exner
parent b9437c3938
commit ceefc0d38a
24 changed files with 626 additions and 168 deletions

View file

@ -1785,6 +1785,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.base_varying_index = 5;
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "draw_data.instance_uniforms_ofs";
shader.compiler.initialize(actions);
}
@ -2239,7 +2240,7 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
state.last_instance_index += instance_index;
}
RendererCanvasRenderRD::InstanceData *RendererCanvasRenderRD::new_instance_data(float *p_world, uint32_t *p_lights, uint32_t p_base_flags, uint32_t p_index, TextureInfo *p_info) {
RendererCanvasRenderRD::InstanceData *RendererCanvasRenderRD::new_instance_data(float *p_world, uint32_t *p_lights, uint32_t p_base_flags, uint32_t p_index, uint32_t p_uniforms_ofs, TextureInfo *p_info) {
InstanceData *instance_data = &state.instance_data_array[p_index];
// Zero out most fields.
for (int i = 0; i < 4; i++) {
@ -2266,7 +2267,7 @@ RendererCanvasRenderRD::InstanceData *RendererCanvasRenderRD::new_instance_data(
instance_data->color_texture_pixel_size[0] = p_info->texpixel_size.width;
instance_data->color_texture_pixel_size[1] = p_info->texpixel_size.height;
instance_data->pad1 = 0;
instance_data->instance_uniforms_ofs = p_uniforms_ofs;
return instance_data;
}
@ -2284,6 +2285,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
Color base_color = p_item->final_modulate;
bool use_linear_colors = p_render_target.use_linear_colors;
uint32_t base_flags = 0;
uint32_t uniforms_ofs = static_cast<uint32_t>(p_item->instance_allocated_shader_uniforms_offset);
bool reclip = false;
@ -2383,7 +2385,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->tex_info = tex_info;
}
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
Rect2 src_rect;
Rect2 dst_rect;
@ -2484,7 +2486,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->tex_info = tex_info;
}
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
Rect2 src_rect;
Rect2 dst_rect(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y);
@ -2566,7 +2568,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->render_primitive = _primitive_type_to_render_primitive(polygon->primitive);
}
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
Color color = base_color;
if (use_linear_colors) {
@ -2626,7 +2628,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->tex_info = tex_info;
}
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
instance_data->points[j * 2 + 0] = primitive->points[j].x;
@ -2644,7 +2646,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
_add_to_batch(r_index, r_batch_broken, r_current_batch);
if (primitive->point_count == 4) {
instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
for (uint32_t j = 0; j < 3; j++) {
int offset = j == 0 ? 0 : 1;
@ -2687,7 +2689,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
_prepare_batch_texture_info(m->texture, tex_state, tex_info);
}
r_current_batch->tex_info = tex_info;
instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
r_current_batch->mesh_instance_count = 1;
_update_transform_2d_to_mat2x3(base_transform * draw_transform * m->transform, instance_data->world);
@ -2714,7 +2716,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
_prepare_batch_texture_info(mm->texture, tex_state, tex_info);
}
r_current_batch->tex_info = tex_info;
instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
r_current_batch->flags |= 1; // multimesh, trails disabled
@ -2736,7 +2738,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
_prepare_batch_texture_info(pt->texture, tex_state, tex_info);
}
r_current_batch->tex_info = tex_info;
instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
uint32_t divisor = 1;
r_current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
@ -2859,7 +2861,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->tex_info = tex_info;
}
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
InstanceData *instance_data = new_instance_data(world, lights, base_flags, r_index, uniforms_ofs, tex_info);
Rect2 src_rect;
Rect2 dst_rect;