mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com> Co-authored-by: yesfish <huwpascoe@users.noreply.github.com> Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
This commit is contained in:
parent
b9437c3938
commit
ceefc0d38a
24 changed files with 626 additions and 168 deletions
|
@ -77,6 +77,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
|||
|
||||
RENDER_TIMESTAMP("Prepare Render Frame");
|
||||
RSG::scene->update(); //update scenes stuff before updating instances
|
||||
RSG::canvas->update();
|
||||
|
||||
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue