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	Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com> Co-authored-by: yesfish <huwpascoe@users.noreply.github.com> Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
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					 24 changed files with 626 additions and 168 deletions
				
			
		|  | @ -9143,7 +9143,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f | |||
| 						} | ||||
| 					} | ||||
| #endif // DEBUG_ENABLED
 | ||||
| 					if (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") { | ||||
| 					if (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial" && String(shader_type_identifier) != "canvas_item") { | ||||
| 						_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); | ||||
| 						return ERR_PARSE_ERROR; | ||||
| 					} | ||||
|  |  | |||
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