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-fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
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commit
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7 changed files with 60 additions and 8 deletions
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@ -86,6 +86,10 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
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set_keep_aspect_mode(KeepAspect(int(p_value)));
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else if (p_name=="vaspect")
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set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
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else if (p_name=="h_offset")
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h_offset=p_value;
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else if (p_name=="v_offset")
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v_offset=p_value;
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else if (p_name=="current") {
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if (p_value.operator bool()) {
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make_current();
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@ -128,6 +132,10 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
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}
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} else if (p_name=="visible_layers") {
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r_ret=get_visible_layers();
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} else if (p_name=="h_offset") {
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r_ret=get_h_offset();
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} else if (p_name=="v_offset") {
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r_ret=get_v_offset();
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} else if (p_name=="environment") {
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r_ret=get_environment();
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} else
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@ -170,12 +178,16 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
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p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
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p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
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p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
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p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
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}
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void Camera::_update_camera() {
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Transform tr = get_camera_transform();
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tr.origin+=tr.basis.get_axis(1)*v_offset;
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tr.origin+=tr.basis.get_axis(0)*h_offset;
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VisualServer::get_singleton()->camera_set_transform( camera, tr );
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// here goes listener stuff
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@ -757,6 +769,27 @@ void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, cons
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}
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void Camera::set_v_offset(float p_offset) {
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v_offset=p_offset;
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_update_camera();;
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}
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float Camera::get_v_offset() const {
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return v_offset;
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}
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void Camera::set_h_offset(float p_offset) {
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h_offset=p_offset;
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_update_camera();
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}
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float Camera::get_h_offset() const {
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return h_offset;
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}
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Camera::Camera() {
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@ -772,6 +805,8 @@ Camera::Camera() {
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set_perspective(60.0,0.1,100.0);
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keep_aspect=KEEP_HEIGHT;
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layers=0xfffff;
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v_offset=0;
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h_offset=0;
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VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
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//active=false;
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}
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