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Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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18 changed files with 9022 additions and 7724 deletions
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@ -108,6 +108,10 @@ void RenderingShaderContainerFormatVulkan::set_debug_info_enabled(bool p_debug_i
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debug_info_enabled = p_debug_info_enabled;
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}
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bool RenderingShaderContainerFormatVulkan::get_debug_info_enabled() const {
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return debug_info_enabled;
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}
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RenderingShaderContainerFormatVulkan::RenderingShaderContainerFormatVulkan() {}
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RenderingShaderContainerFormatVulkan::~RenderingShaderContainerFormatVulkan() {}
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