Use re-spirv in the Vulkan driver to optimize shaders.

Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Dario 2024-11-14 13:46:57 -03:00
parent 5f12ada7a4
commit cf00643565
18 changed files with 9022 additions and 7724 deletions

View file

@ -108,6 +108,10 @@ void RenderingShaderContainerFormatVulkan::set_debug_info_enabled(bool p_debug_i
debug_info_enabled = p_debug_info_enabled;
}
bool RenderingShaderContainerFormatVulkan::get_debug_info_enabled() const {
return debug_info_enabled;
}
RenderingShaderContainerFormatVulkan::RenderingShaderContainerFormatVulkan() {}
RenderingShaderContainerFormatVulkan::~RenderingShaderContainerFormatVulkan() {}