mirror of
https://github.com/godotengine/godot.git
synced 2025-10-22 17:33:33 +00:00
Reduce number of addressing modes in GDScript VM
There's now only 3 addressing modes: stack, constant, and member. Self, class, and nil are now present respectively in the first 3 stack slots. Global and class constants are moved to local constants when compiling. Named globals is only present on editor to use on tool singletons, so its use now emits a new instruction to copy the global to the stack. This allow us to further optimize the VM later by embedding the addressing modes in the instructions themselves, which is better done with less permutations.
This commit is contained in:
parent
084b882c0a
commit
cf4079cb5f
8 changed files with 129 additions and 194 deletions
|
@ -262,7 +262,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
|
|||
GDScriptNativeClass *nc = nullptr;
|
||||
while (scr) {
|
||||
if (scr->constants.has(identifier)) {
|
||||
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here.
|
||||
return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here.
|
||||
}
|
||||
if (scr->native.is_valid()) {
|
||||
nc = scr->native.ptr();
|
||||
|
@ -319,7 +319,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
|
|||
|
||||
if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
|
||||
int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
|
||||
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type.
|
||||
Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx];
|
||||
return codegen.add_constant(global); // TODO: Get type.
|
||||
}
|
||||
|
||||
// Try global classes.
|
||||
|
@ -347,7 +348,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) {
|
||||
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type.
|
||||
GDScriptCodeGenerator::Address global = codegen.add_temporary(); // TODO: Get type.
|
||||
gen->write_store_named_global(global, identifier);
|
||||
return global;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue