Reduce number of addressing modes in GDScript VM

There's now only 3 addressing modes: stack, constant, and member.

Self, class, and nil are now present respectively in the first 3 stack
slots. Global and class constants are moved to local constants when
compiling. Named globals is only present on editor to use on tool
singletons, so its use now emits a new instruction to copy the global to
the stack.

This allow us to further optimize the VM later by embedding the
addressing modes in the instructions themselves, which is better done
with less permutations.
This commit is contained in:
George Marques 2021-04-08 11:55:24 -03:00
parent 084b882c0a
commit cf4079cb5f
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
8 changed files with 129 additions and 194 deletions

View file

@ -350,6 +350,7 @@ public:
OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
OPCODE_ITERATE_PACKED_COLOR_ARRAY,
OPCODE_ITERATE_OBJECT,
OPCODE_STORE_NAMED_GLOBAL,
OPCODE_ASSERT,
OPCODE_BREAKPOINT,
OPCODE_LINE,
@ -360,16 +361,18 @@ public:
ADDR_BITS = 24,
ADDR_MASK = ((1 << ADDR_BITS) - 1),
ADDR_TYPE_MASK = ~ADDR_MASK,
ADDR_TYPE_SELF = 0,
ADDR_TYPE_CLASS = 1,
ADDR_TYPE_STACK = 0,
ADDR_TYPE_CONSTANT = 1,
ADDR_TYPE_MEMBER = 2,
ADDR_TYPE_CLASS_CONSTANT = 3,
ADDR_TYPE_LOCAL_CONSTANT = 4,
ADDR_TYPE_STACK = 5,
ADDR_TYPE_STACK_VARIABLE = 6,
ADDR_TYPE_GLOBAL = 7,
ADDR_TYPE_NAMED_GLOBAL = 8,
ADDR_TYPE_NIL = 9
};
enum FixedAddresses {
ADDR_STACK_SELF = 0,
ADDR_STACK_CLASS = 1,
ADDR_STACK_NIL = 2,
ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),
ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),
ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),
};
enum Instruction {
@ -462,7 +465,7 @@ private:
List<StackDebug> stack_debug;
_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
friend class GDScriptLanguage;
@ -497,7 +500,6 @@ public:
#endif
Vector<uint8_t> stack;
int stack_size = 0;
Variant self;
uint32_t alloca_size = 0;
int ip = 0;
int line = 0;