mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Add Vector4 to VisualShader
This commit is contained in:
parent
a49079947b
commit
cf58d23a72
27 changed files with 952 additions and 64 deletions
|
|
@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
|
|||
pinfo.type = Variant::VECTOR3;
|
||||
} break;
|
||||
case RS::GLOBAL_VAR_TYPE_VEC4: {
|
||||
pinfo.type = Variant::PLANE;
|
||||
pinfo.type = Variant::QUATERNION;
|
||||
} break;
|
||||
case RS::GLOBAL_VAR_TYPE_RECT2: {
|
||||
pinfo.type = Variant::RECT2;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue