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Add Vector4 to VisualShader
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parent
a49079947b
commit
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27 changed files with 952 additions and 64 deletions
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@ -3467,7 +3467,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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}
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value = Variant(array);
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} else {
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value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
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value = Variant(Quaternion(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
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}
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break;
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case ShaderLanguage::TYPE_UINT:
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@ -3517,7 +3517,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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}
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value = Variant(array);
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} else {
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value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
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value = Variant(Quaternion(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
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}
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break;
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case ShaderLanguage::TYPE_FLOAT:
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@ -3581,7 +3581,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
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value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
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} else {
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value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
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value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
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}
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}
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break;
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@ -3776,7 +3776,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
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if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
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pi.type = Variant::COLOR;
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} else {
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pi.type = Variant::PLANE;
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pi.type = Variant::QUATERNION;
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}
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}
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} break;
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