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	Allows to use non-constants in the local shader array initializer
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					 1 changed files with 0 additions and 4 deletions
				
			
		|  | @ -3958,10 +3958,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui | |||
| 								if (!n) { | ||||
| 									return ERR_PARSE_ERROR; | ||||
| 								} | ||||
| 								if (n->type != Node::TYPE_CONSTANT) { | ||||
| 									_set_error("Expected constant expression in the array declaration"); | ||||
| 									return ERR_PARSE_ERROR; | ||||
| 								} | ||||
| 
 | ||||
| 								if (var.type != n->get_datatype()) { | ||||
| 									_set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'"); | ||||
|  |  | |||
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