Simplify GDVIRTUAL_CALL calls

This commit is contained in:
kobewi 2022-10-18 18:47:44 +02:00
parent 4a96fce801
commit d06a8320e5
28 changed files with 507 additions and 983 deletions

View file

@ -142,10 +142,8 @@ void EditorExportPlugin::_export_end_script() {
bool EditorExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const {
bool ret = false;
if (GDVIRTUAL_CALL(_begin_customize_resources, p_platform, p_features, ret)) {
return ret;
}
return false;
GDVIRTUAL_CALL(_begin_customize_resources, p_platform, p_features, ret);
return ret;
}
Ref<Resource> EditorExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
@ -158,10 +156,8 @@ Ref<Resource> EditorExportPlugin::_customize_resource(const Ref<Resource> &p_res
bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const {
bool ret = false;
if (GDVIRTUAL_CALL(_begin_customize_scenes, p_platform, p_features, ret)) {
return ret;
}
return false;
GDVIRTUAL_CALL(_begin_customize_scenes, p_platform, p_features, ret);
return ret;
}
Node *EditorExportPlugin::_customize_scene(Node *p_root, const String &p_path) {