Simplify GDVIRTUAL_CALL calls

This commit is contained in:
kobewi 2022-10-18 18:47:44 +02:00
parent 4a96fce801
commit d06a8320e5
28 changed files with 507 additions and 983 deletions

View file

@ -87,10 +87,8 @@ void VisualShaderNodePlugin::set_editor(VisualShaderEditor *p_editor) {
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
Object *ret = nullptr;
if (GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret)) {
return Object::cast_to<Control>(ret);
}
return nullptr;
GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret);
return Object::cast_to<Control>(ret);
}
void VisualShaderNodePlugin::_bind_methods() {