Shows proper scene render time in editor info

Also fixed GPU profiler, which was not working on nvidia hardware.
This commit is contained in:
Juan Linietsky 2020-04-10 14:18:42 -03:00
parent ae42cb7b0a
commit d06f8ef75a
9 changed files with 208 additions and 26 deletions

View file

@ -493,6 +493,10 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
BIND2(viewport_set_measure_render_time, RID, bool)
BIND1RC(float, viewport_get_measured_render_time_cpu, RID)
BIND1RC(float, viewport_get_measured_render_time_gpu, RID)
/* ENVIRONMENT API */
#undef BINDBASE