Merge pull request #19021 from Faless/rpc_sync_fix

RPCMode refactor, more sync modes
This commit is contained in:
Max Hilbrunner 2018-05-29 09:44:03 +02:00 committed by GitHub
commit d0b62ce155
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 319 additions and 333 deletions

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@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
rpc_mode = ScriptInstance::RPCMode(int(p_value));
rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
return true;
}
@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) {
void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
rpc_mode = p_mode;
}
ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const {
MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {