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Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
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parent
0a6a71973e
commit
d0e78c86d7
16 changed files with 163 additions and 63 deletions
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@ -268,6 +268,12 @@ public:
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String message;
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};
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struct ScriptError {
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int line = -1;
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int column = -1;
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String message;
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};
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void get_core_type_words(List<String> *p_core_type_words) const;
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virtual void get_reserved_words(List<String> *p_words) const = 0;
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virtual bool is_control_flow_keyword(String p_string) const = 0;
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@ -276,7 +282,7 @@ public:
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virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
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virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
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virtual bool is_using_templates() { return false; }
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virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
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virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
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virtual String validate_path(const String &p_path) const { return ""; }
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virtual Script *create_script() const = 0;
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virtual bool has_named_classes() const = 0;
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