Added support for scripts reporting multiple errors to ScriptTextEditor

Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
This commit is contained in:
Eric M 2021-05-18 13:09:19 +10:00
parent 0a6a71973e
commit d0e78c86d7
16 changed files with 163 additions and 63 deletions

View file

@ -571,7 +571,7 @@ public:
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;