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Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed
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21 changed files with 1036 additions and 76 deletions
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@ -2900,6 +2900,18 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
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_save_layout();
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}
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void ScriptEditor::update_doc(const String &p_name) {
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ERR_FAIL_COND(!EditorHelp::get_doc_data()->has_doc(p_name));
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for (int i = 0; i < tab_container->get_child_count(); i++) {
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EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
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if (eh && eh->get_class() == p_name) {
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eh->update_doc();
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return;
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}
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}
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}
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void ScriptEditor::_update_selected_editor_menu() {
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for (int i = 0; i < tab_container->get_child_count(); i++) {
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bool current = tab_container->get_current_tab() == i;
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