mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	Request to use load when cyclic reference is found, closes #26119
This commit is contained in:
		
							parent
							
								
									87b303aa95
								
							
						
					
					
						commit
						d13ac2a413
					
				
					 1 changed files with 1 additions and 1 deletions
				
			
		| 
						 | 
				
			
			@ -503,7 +503,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
 | 
			
		|||
 | 
			
		||||
			Ref<GDScript> gds = res;
 | 
			
		||||
			if (gds.is_valid() && !gds->is_valid()) {
 | 
			
		||||
				_set_error("Could not fully preload the script, possible cyclic reference or compilation error.");
 | 
			
		||||
				_set_error("Could not fully preload the script, possible cyclic reference or compilation error. Use 'load()' instead if a cyclic reference is intended.");
 | 
			
		||||
				return NULL;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue