Add ability to mute AudioServer.

Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).

Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.

Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
This commit is contained in:
lawnjelly 2022-07-25 16:41:42 +01:00
parent b6b3ec546c
commit d164443cd3
7 changed files with 370 additions and 89 deletions

View file

@ -182,6 +182,12 @@
If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode.
</description>
</method>
<method name="is_enabled" qualifiers="const">
<return type="bool" />
<description>
If [code]false[/code], the audio server is disabled/muted.
</description>
</method>
<method name="lock">
<return type="void" />
<description>
@ -276,6 +282,13 @@
Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/code].
</description>
</method>
<method name="set_enabled">
<return type="void" />
<argument index="0" name="enabled" type="bool" />
<description>
If [code]true[/code], the audio server is enabled and can output or input audio. Setting this to [code]false[/code] will mute audio input/output and minimize audio CPU usage.
</description>
</method>
<method name="swap_bus_effects">
<return type="void" />
<argument index="0" name="bus_idx" type="int" />

View file

@ -301,6 +301,20 @@
<member name="audio/mix_rate.web" type="int" setter="" getter="" default="0">
Safer override for [member audio/mix_rate] in the Web platform. Here [code]0[/code] means "let the browser choose" (since some browsers do not like forcing the mix rate).
</member>
<member name="audio/muting/mute_driver" type="bool" setter="" getter="" default="false">
If [code]true[/code], the current audio driver will be disabled, minimizing CPU usage. This will affect both audio output and input.
[b]Note:[/b] The driver can be enabled and disabled at runtime using the [method AudioServer.set_enabled] function.
</member>
<member name="audio/muting/mute_on_focus_loss" type="bool" setter="" getter="" default="false">
If [code]true[/code], the current audio driver will be automatically disabled when the application loses focus, and re-enabled when the application regains focus.
</member>
<member name="audio/muting/mute_on_pause" type="bool" setter="" getter="" default="true">
If [code]true[/code], the current audio driver will be automatically disabled when the application is paused by the OS, and re-enabled when the application is resumed.
[b]Note:[/b] This only affects platforms where the OS can pause applications (typically Android and iOS). This does not refer to in-game pausing, where you can manually mute audio by calling [method AudioServer.set_enabled].
</member>
<member name="audio/muting/mute_on_silence" type="bool" setter="" getter="" default="false">
If [code]true[/code], the current audio driver will be automatically disabled after a period of silence is detected, and re-enabled when audio attempts to play. This may result in temporarily higher audio latency when audio restarts after being muted.
</member>
<member name="audio/output_latency" type="int" setter="" getter="" default="15">
Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use [method AudioServer.get_output_latency] to determine the actual audio output latency.

View file

@ -6123,6 +6123,12 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/editor/update_vital_only", false);
#endif
EDITOR_DEF("interface/editor/localize_settings", true);
AudioServer::get_singleton()->set_enabled(!EDITOR_DEF_RST("interface/audio/muting/mute_driver", false));
AudioDriverManager::set_mute_sensitivity(AudioDriverManager::MUTE_FLAG_SILENCE, EDITOR_DEF_RST("interface/audio/muting/mute_on_silence", true));
AudioDriverManager::set_mute_sensitivity(AudioDriverManager::MUTE_FLAG_PAUSED, EDITOR_DEF_RST("interface/audio/muting/mute_on_pause", true));
AudioDriverManager::set_mute_sensitivity(AudioDriverManager::MUTE_FLAG_FOCUS_LOSS, EDITOR_DEF_RST("interface/audio/muting/mute_on_focus_loss", true));
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED);

View file

@ -49,6 +49,7 @@
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/navigation_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
@ -850,6 +851,8 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_WM_FOCUS_IN: {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_FOCUS_LOSS, false);
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
id->ensure_touch_mouse_raised();
@ -870,16 +873,25 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_WM_FOCUS_OUT: {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_FOCUS_LOSS, true);
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_APP_PAUSED: {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_PAUSED, true);
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_APP_RESUMED: {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_PAUSED, false);
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_MOUSE_ENTER:
case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_OUT:
case NOTIFICATION_WM_ABOUT:
case NOTIFICATION_CRASH:
case NOTIFICATION_APP_RESUMED:
case NOTIFICATION_APP_PAUSED: {
case NOTIFICATION_CRASH: {
get_root()->propagate_notification(p_notification);
} break;

View file

@ -98,6 +98,7 @@ void AudioDriverDummy::finish() {
if (samples_in) {
memdelete_arr(samples_in);
samples_in = nullptr;
};
};

View file

@ -39,11 +39,17 @@
#include "servers/audio/effects/audio_effect_compressor.h"
#ifdef TOOLS_ENABLED
#include "main/main.h"
#define MARK_EDITED set_edited(true);
#else
#define MARK_EDITED
#endif
#ifdef DEV_ENABLED
// Compile with this define to get logging output (via print_verbose).
// #define GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
#endif
AudioDriver *AudioDriver::singleton = nullptr;
AudioDriver *AudioDriver::get_singleton() {
return singleton;
@ -173,6 +179,13 @@ AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS] = {
&AudioDriverManager::dummy_driver,
};
int AudioDriverManager::driver_count = 1;
int AudioDriverManager::desired_driver_id = -2;
int AudioDriverManager::actual_driver_id = -2;
// Defaults are for the editor, outside the editor will be overridden.
uint32_t AudioDriverManager::_mute_state = AudioDriverManager::MuteFlags::MUTE_FLAG_DISABLED;
uint32_t AudioDriverManager::_mute_state_final = AudioDriverManager::MuteFlags::MUTE_FLAG_DISABLED;
uint32_t AudioDriverManager::_mute_state_mask = UINT32_MAX;
void AudioDriverManager::add_driver(AudioDriver *p_driver) {
ERR_FAIL_COND(driver_count >= MAX_DRIVERS);
@ -186,22 +199,62 @@ int AudioDriverManager::get_driver_count() {
return driver_count;
}
void AudioDriverManager::initialize(int p_driver) {
GLOBAL_DEF_RST("audio/enable_audio_input", false);
GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
GLOBAL_DEF_RST("audio/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
GLOBAL_DEF_RST("audio/output_latency.web", 50); // Safer default output_latency for web.
void AudioDriverManager::_log(String p_sz, int p_driver_id) {
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
if ((p_driver_id >= 0) && (p_driver_id < driver_count)) {
p_sz += get_driver(p_driver_id)->get_name();
}
print_verbose(p_sz);
#endif
}
void AudioDriverManager::_set_driver(int p_driver) {
desired_driver_id = p_driver;
if (!is_active()) {
// Last driver is always the dummy.
p_driver = driver_count - 1;
}
// noop
if (actual_driver_id == p_driver) {
return;
}
bool needs_start = false;
// Give the previous driver a chance to finish.
if ((actual_driver_id != -2) && (actual_driver_id < driver_count)) {
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("finishing audio driver ", actual_driver_id);
#endif
AudioDriverManager::get_driver(actual_driver_id)->finish();
actual_driver_id = -2;
needs_start = true;
}
int failed_driver = -1;
// Check if there is a selected driver
// Check if there is a selected driver.
if (p_driver >= 0 && p_driver < driver_count) {
if (drivers[p_driver]->init() == OK) {
drivers[p_driver]->set_singleton();
actual_driver_id = p_driver;
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("init success audio driver ", actual_driver_id);
#endif
if (needs_start) {
drivers[p_driver]->start();
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("\tstarting driver ", p_driver);
#endif
}
return;
} else {
failed_driver = p_driver;
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("init failure audio driver ", p_driver);
#endif
}
}
@ -214,20 +267,111 @@ void AudioDriverManager::initialize(int p_driver) {
if (drivers[i]->init() == OK) {
drivers[i]->set_singleton();
actual_driver_id = i;
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("init success (any) audio driver ", actual_driver_id);
#endif
if (needs_start) {
drivers[p_driver]->start();
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("\tstarting driver ", p_driver);
#endif
}
break;
}
}
if (driver_count > 1 && String(AudioDriver::get_singleton()->get_name()) == "Dummy") {
if (is_active() && (driver_count > 1) && (String(AudioDriver::get_singleton()->get_name()) == "Dummy")) {
WARN_PRINT("All audio drivers failed, falling back to the dummy driver.");
}
}
void AudioDriverManager::initialize(int p_driver) {
bool mute_driver = GLOBAL_DEF("audio/muting/mute_driver", false);
GLOBAL_DEF_RST("audio/enable_audio_input", false);
GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
GLOBAL_DEF_RST("audio/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
GLOBAL_DEF_RST("audio/output_latency.web", 50); // Safer default output_latency for web.
// These Project settings are only actually set and used outside the editor.
// The Editor uses EditorSettings defined in editor_node.cpp.
bool mute_on_pause = GLOBAL_DEF("audio/muting/mute_on_pause", true);
bool mute_on_silence = GLOBAL_DEF("audio/muting/mute_on_silence", false);
bool mute_on_focus_loss = GLOBAL_DEF("audio/muting/mute_on_focus_loss", false);
// Defaults for outside the editor.
#ifdef TOOLS_ENABLED
if (!(Engine::get_singleton()->is_editor_hint() || Main::is_project_manager())) {
#else
{
#endif
// Note that these can be set differently on different platforms if desired.
// e.g. Android may want to ensure mute when app paused etc.
_mute_state = mute_driver ? MuteFlags::MUTE_FLAG_DISABLED : 0;
// Sensitive to all but focus and quiet mode.
_mute_state_mask = MuteFlags::MUTE_FLAG_DISABLED;
if (mute_on_pause) {
_mute_state_mask |= MuteFlags::MUTE_FLAG_PAUSED;
}
if (mute_on_silence) {
_mute_state_mask |= MuteFlags::MUTE_FLAG_SILENCE;
}
if (mute_on_focus_loss) {
_mute_state_mask |= MuteFlags::MUTE_FLAG_FOCUS_LOSS;
}
_update_mute_state();
}
_set_driver(p_driver);
}
AudioDriver *AudioDriverManager::get_driver(int p_driver) {
ERR_FAIL_INDEX_V(p_driver, driver_count, nullptr);
return drivers[p_driver];
}
void AudioDriverManager::_update_mute_state() {
_mute_state_final = _mute_state & _mute_state_mask;
}
void AudioDriverManager::set_mute_sensitivity(MuteFlags p_flag, bool p_enabled) {
if (p_enabled) {
_mute_state_mask |= p_flag;
} else {
_mute_state_mask &= ~p_flag;
}
_update_mute_state();
_set_driver(desired_driver_id);
}
void AudioDriverManager::set_mute_flag(MuteFlags p_flag, bool p_enabled) {
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("set_mute_flag " + itos(p_flag) + " " + String(Variant(p_enabled)) + ", flags was " + itos(_mute_state) + " (final flags " + itos(_mute_state_final) + ")");
#endif
bool enabled = _mute_state & p_flag;
if (enabled == p_enabled) {
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("\tno change");
#endif
return;
}
if (p_enabled) {
_mute_state |= p_flag;
} else {
_mute_state &= ~p_flag;
}
_update_mute_state();
#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
_log("\tflags now " + itos(_mute_state) + " (final flags " + itos(_mute_state_final) + ")");
#endif
_set_driver(desired_driver_id);
}
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
@ -247,6 +391,9 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
}
ERR_FAIL_COND_MSG(buses.empty() && todo, "AudioServer bus count is less than 1.");
bool processing_allowed = AudioDriverManager::is_audio_processing_allowed();
while (todo) {
if (to_mix == 0) {
_mix_step();
@ -254,50 +401,53 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
int to_copy = MIN(to_mix, todo);
Bus *master = buses[0];
if (processing_allowed) {
Bus *master = buses[0];
int from = buffer_size - to_mix;
int from_buf = p_frames - todo;
int from = buffer_size - to_mix;
int from_buf = p_frames - todo;
//master master, send to output
int cs = master->channels.size();
//master master, send to output
int cs = master->channels.size();
// take away 1 from the stride as we are manually incrementing one for stereo
uintptr_t stride_minus_one = (cs * 2) - 1;
// take away 1 from the stride as we are manually incrementing one for stereo
uintptr_t stride_minus_one = (cs * 2) - 1;
for (int k = 0; k < cs; k++) {
// destination start for data will be the same in all cases
int32_t *dest = &p_buffer[(from_buf * (cs * 2)) + (k * 2)];
for (int k = 0; k < cs; k++) {
// destination start for data will be the same in all cases
int32_t *dest = &p_buffer[(from_buf * (cs * 2)) + (k * 2)];
if (master->channels[k].active) {
const AudioFrame *buf = master->channels[k].buffer.ptr();
if (master->channels[k].active) {
const AudioFrame *buf = master->channels[k].buffer.ptr();
for (int j = 0; j < to_copy; j++) {
float l = CLAMP(buf[from + j].l, -1.0, 1.0);
int32_t vl = l * ((1 << 20) - 1);
int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11);
*dest = vl2;
dest++;
for (int j = 0; j < to_copy; j++) {
float l = CLAMP(buf[from + j].l, -1.0, 1.0);
int32_t vl = l * ((1 << 20) - 1);
int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11);
*dest = vl2;
dest++;
float r = CLAMP(buf[from + j].r, -1.0, 1.0);
int32_t vr = r * ((1 << 20) - 1);
int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11);
*dest = vr2;
dest += stride_minus_one;
}
float r = CLAMP(buf[from + j].r, -1.0, 1.0);
int32_t vr = r * ((1 << 20) - 1);
int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11);
*dest = vr2;
dest += stride_minus_one;
}
} else {
// Bizarrely, profiling indicates that detecting the common case of cs == 1
// and k == 0, and using memset is SLOWER than setting individually.
// (Perhaps it gets optimized to a faster instruction than memset).
for (int j = 0; j < to_copy; j++) {
*dest = 0;
dest++;
*dest = 0;
dest += stride_minus_one;
} else {
// Bizarrely, profiling indicates that detecting the common case of cs == 1
// and k == 0, and using memset is SLOWER than setting individually.
// (Perhaps it gets optimized to a faster instruction than memset).
for (int j = 0; j < to_copy; j++) {
*dest = 0;
dest++;
*dest = 0;
dest += stride_minus_one;
}
}
}
}
} // if audio processing allowed
todo -= to_copy;
to_mix -= to_copy;
@ -310,6 +460,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
void AudioServer::_mix_step() {
bool solo_mode = false;
bool processing_allowed = AudioDriverManager::is_audio_processing_allowed();
for (int i = 0; i < buses.size(); i++) {
Bus *bus = buses[i];
@ -355,48 +506,51 @@ void AudioServer::_mix_step() {
//go bus by bus
Bus *bus = buses[i];
for (int k = 0; k < bus->channels.size(); k++) {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
if (processing_allowed) {
for (int k = 0; k < bus->channels.size(); k++) {
if (bus->channels[k].active && !bus->channels[k].used) {
// Buffer was not used, but it's still active, so it must be cleaned.
AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
for (uint32_t j = 0; j < buffer_size; j++) {
buf[j] = AudioFrame(0, 0);
for (uint32_t j = 0; j < buffer_size; j++) {
buf[j] = AudioFrame(0, 0);
}
}
}
}
//process effects
if (!bus->bypass) {
for (int j = 0; j < bus->effects.size(); j++) {
if (!bus->effects[j].enabled) {
continue;
}
#ifdef DEBUG_ENABLED
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
#endif
for (int k = 0; k < bus->channels.size(); k++) {
if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
// Process effects.
if (!bus->bypass) {
for (int j = 0; j < bus->effects.size(); j++) {
if (!bus->effects[j].enabled) {
continue;
}
bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
for (int k = 0; k < bus->channels.size(); k++) {
if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
continue;
}
SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
}
#ifdef DEBUG_ENABLED
bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
#endif
for (int k = 0; k < bus->channels.size(); k++) {
if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
continue;
}
bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
}
// Swap buffers, so internal buffer always has the right data.
for (int k = 0; k < bus->channels.size(); k++) {
if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
continue;
}
SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
}
#ifdef DEBUG_ENABLED
bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
#endif
}
}
}
} // If processing allowed.
//process send
@ -436,17 +590,19 @@ void AudioServer::_mix_step() {
}
}
//apply volume and compute peak
for (uint32_t j = 0; j < buffer_size; j++) {
buf[j] *= volume;
if (processing_allowed) {
// Apply volume and compute peak.
for (uint32_t j = 0; j < buffer_size; j++) {
buf[j] *= volume;
float l = ABS(buf[j].l);
if (l > peak.l) {
peak.l = l;
}
float r = ABS(buf[j].r);
if (r > peak.r) {
peak.r = r;
float l = ABS(buf[j].l);
if (l > peak.l) {
peak.l = l;
}
float r = ABS(buf[j].r);
if (r > peak.r) {
peak.r = r;
}
}
}
@ -463,7 +619,7 @@ void AudioServer::_mix_step() {
}
}
if (send) {
if (send && processing_allowed) {
//if not master bus, send
AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache, k);
@ -489,6 +645,8 @@ bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const {
}
AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
last_sound_played_ms = OS::get_singleton()->get_ticks_msec();
ERR_FAIL_INDEX_V(p_bus, buses.size(), nullptr);
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), nullptr);
@ -1037,6 +1195,23 @@ void AudioServer::update() {
prof_time = 0;
#endif
// Give audio driver option to turn off to throttle CPU.
if (AudioDriverManager::get_mute_sensitivity(AudioDriverManager::MUTE_FLAG_SILENCE)) {
uint32_t time_ms = OS::get_singleton()->get_ticks_msec();
if (time_ms >= last_sound_played_ms) {
uint32_t diff_ms = time_ms - last_sound_played_ms;
if (diff_ms <= 10000) {
if (AudioDriverManager::get_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE)) {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE, false);
}
} else {
if (!AudioDriverManager::get_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE)) {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE, true);
}
}
}
}
for (Set<CallbackItem>::Element *E = update_callbacks.front(); E; E = E->next()) {
E->get().callback(E->get().userdata);
}
@ -1256,6 +1431,14 @@ String AudioServer::get_device() {
return AudioDriver::get_singleton()->get_device();
}
void AudioServer::set_enabled(bool p_enabled) {
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_DISABLED, !p_enabled);
}
bool AudioServer::is_enabled() const {
return !AudioDriverManager::get_mute_flag(AudioDriverManager::MUTE_FLAG_DISABLED);
}
void AudioServer::set_device(String device) {
AudioDriver::get_singleton()->set_device(device);
}
@ -1338,6 +1521,9 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &AudioServer::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &AudioServer::is_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device");
@ -1367,6 +1553,7 @@ AudioServer::AudioServer() {
mix_time = 0;
mix_size = 0;
global_rate_scale = 1;
last_sound_played_ms = 0;
}
AudioServer::~AudioServer() {
@ -1498,3 +1685,5 @@ AudioBusLayout::AudioBusLayout() {
buses.resize(1);
buses.write[0].name = "Master";
}
#undef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED

View file

@ -126,19 +126,58 @@ class AudioDriverManager {
MAX_DRIVERS = 10
};
public:
enum MuteFlags {
// User enables or disables audio, e.g. via button in editor.
MUTE_FLAG_DISABLED = 1 << 0,
// Whether app is in focus.
MUTE_FLAG_FOCUS_LOSS = 1 << 1,
// Whether app is paused / resumed.
MUTE_FLAG_PAUSED = 1 << 2,
// When a section of silence is detected, the audio can be muted.
MUTE_FLAG_SILENCE = 1 << 3,
};
private:
static const int DEFAULT_MIX_RATE = 44100;
static const int DEFAULT_OUTPUT_LATENCY = 15;
static AudioDriver *drivers[MAX_DRIVERS];
static int driver_count;
static int desired_driver_id;
static int actual_driver_id;
static uint32_t _mute_state; // Raw flags.
static uint32_t _mute_state_final; // Flags after applying mask.
static uint32_t _mute_state_mask;
static AudioDriverDummy dummy_driver;
static void _set_driver(int p_driver);
static void _update_mute_state();
static void _log(String p_sz, int p_driver_id = -1);
public:
static void add_driver(AudioDriver *p_driver);
static void initialize(int p_driver);
static int get_driver_count();
static AudioDriver *get_driver(int p_driver);
// Various modes flags can be used to mute the audio, depending on the sensitivity in the _mute_state_mask.
static void set_mute_flag(MuteFlags p_flag, bool p_enabled);
static bool get_mute_flag(MuteFlags p_flag) { return _mute_state & p_flag; }
// Whether audio should play, or whether the audio system should be considered muted.
static bool is_active() { return _mute_state_final == 0; }
// Audio processing can be throttled down EXCEPT for the case of silence mode, where any sound should
// wake up the driver.
static bool is_audio_processing_allowed() { return (_mute_state_final & (~MUTE_FLAG_SILENCE)) == 0; }
// Sets the sensitivity mask for different mute flags.
static void set_mute_sensitivity(MuteFlags p_flag, bool p_enabled);
static bool get_mute_sensitivity(MuteFlags p_flag) { return _mute_state_mask & p_flag; }
};
class AudioBusLayout;
@ -236,6 +275,10 @@ private:
Mutex audio_data_lock;
// Keep a rough record of when the last sound was output
// so we can throttle audio during silence.
uint32_t last_sound_played_ms;
void init_channels_and_buffers();
void _mix_step();
@ -368,6 +411,9 @@ public:
String get_device();
void set_device(String device);
void set_enabled(bool p_enabled);
bool is_enabled() const;
Array capture_get_device_list();
String capture_get_device();
void capture_set_device(const String &p_name);