Move D3D12's automatic texture clears to RenderingDevice.

This commit is contained in:
Dario 2025-07-22 11:38:36 -03:00
parent 369afc7b46
commit d17ea061bc
6 changed files with 97 additions and 42 deletions

View file

@ -53,6 +53,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
return false;
case API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS:
return false;
case API_TRAIT_TEXTURE_OUTPUTS_REQUIRE_CLEARS:
return false;
default:
ERR_FAIL_V(0);
}