Move D3D12's automatic texture clears to RenderingDevice.

This commit is contained in:
Dario 2025-07-22 11:38:36 -03:00
parent 369afc7b46
commit d17ea061bc
6 changed files with 97 additions and 42 deletions

View file

@ -807,6 +807,7 @@ public:
API_TRAIT_CLEARS_WITH_COPY_ENGINE,
API_TRAIT_USE_GENERAL_IN_COPY_QUEUES,
API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS,
API_TRAIT_TEXTURE_OUTPUTS_REQUIRE_CLEARS,
};
enum ShaderChangeInvalidation {