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Move D3D12's automatic texture clears to RenderingDevice.
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6 changed files with 97 additions and 42 deletions
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@ -807,6 +807,7 @@ public:
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API_TRAIT_CLEARS_WITH_COPY_ENGINE,
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API_TRAIT_USE_GENERAL_IN_COPY_QUEUES,
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API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS,
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API_TRAIT_TEXTURE_OUTPUTS_REQUIRE_CLEARS,
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};
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enum ShaderChangeInvalidation {
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