From d18aaaa5d38164ceda0a5aa6f68f9c06ed192b90 Mon Sep 17 00:00:00 2001 From: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com> Date: Wed, 8 Oct 2025 22:20:41 -0700 Subject: [PATCH] Fix uniform name for luminance multiplier in shader compiler --- servers/rendering/shader_compiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 6d865fa0905..fba52e14f7b 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -1358,7 +1358,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene code += ")"; if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) { if (RS::get_singleton()->is_low_end()) { - code = "(" + code + " / vec4(vec3(scene_data_block.data.luminance_multiplier), 1.0))"; + code = "(" + code + " / vec4(vec3(scene_data.luminance_multiplier), 1.0))"; } else { code = "(" + code + " * vec4(vec3(sc_luminance_multiplier()), 1.0))"; }