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Expose AnimationNode(StateMachine/BlendTree).get_node_list()
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8 changed files with 50 additions and 16 deletions
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@ -139,8 +139,7 @@ void AnimationNodeBlendTreeEditor::update_graph() {
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animations.clear();
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List<StringName> nodes;
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blend_tree->get_node_list(&nodes);
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LocalVector<StringName> nodes = blend_tree->get_node_list();
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for (const StringName &E : nodes) {
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GraphNode *node = memnew(GraphNode);
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