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Scale color output in the mobile renderer to provide HDR support
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2d446771d6
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18 changed files with 94 additions and 50 deletions
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@ -2237,6 +2237,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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}
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}
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tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
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tonemap.view_count = p_render_data->view_count;
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storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
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@ -2301,6 +2302,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
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tonemap.use_debanding = rb->use_debanding;
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tonemap.texture_size = Vector2i(rb->width, rb->height);
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tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
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tonemap.view_count = p_render_data->view_count;
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storage->get_effects()->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
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@ -2573,6 +2575,10 @@ float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID
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return rb->volumetric_fog->spread;
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}
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float RendererSceneRenderRD::_render_buffers_get_luminance_multiplier() {
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return 1.0;
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}
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RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() {
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return RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
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}
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