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Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
This commit is contained in:
commit
d22ac13bc2
26 changed files with 1007 additions and 741 deletions
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@ -63,6 +63,7 @@
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#include "scene/gui/texture_button.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/debugger/servers_debugger.h"
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#include "servers/display_server.h"
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using CameraOverride = EditorDebuggerNode::CameraOverride;
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@ -127,6 +128,7 @@ void ScriptEditorDebugger::debug_continue() {
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_clear_execution();
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_put_msg("continue", Array());
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_put_msg("servers:foreground", Array());
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}
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void ScriptEditorDebugger::update_tabs() {
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@ -277,7 +279,7 @@ void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const
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}
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void ScriptEditorDebugger::_video_mem_request() {
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_put_msg("core:memory", Array());
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_put_msg("servers:memory", Array());
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}
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void ScriptEditorDebugger::_video_mem_export() {
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@ -343,15 +345,15 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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if (id.is_valid()) {
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emit_signal(SNAME("remote_object_updated"), id);
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}
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} else if (p_msg == "memory:usage") {
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} else if (p_msg == "servers:memory_usage") {
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vmem_tree->clear();
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TreeItem *root = vmem_tree->create_item();
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DebuggerMarshalls::ResourceUsage usage;
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ServersDebugger::ResourceUsage usage;
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usage.deserialize(p_data);
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uint64_t total = 0;
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for (const DebuggerMarshalls::ResourceInfo &E : usage.infos) {
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for (const ServersDebugger::ResourceInfo &E : usage.infos) {
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TreeItem *it = vmem_tree->create_item(root);
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String type = E.type;
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int bytes = E.vram;
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@ -444,7 +446,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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performance_profiler->add_profile_frame(frame_data);
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} else if (p_msg == "visual:profile_frame") {
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DebuggerMarshalls::VisualProfilerFrame frame;
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ServersDebugger::VisualProfilerFrame frame;
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frame.deserialize(p_data);
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EditorVisualProfiler::Metric metric;
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@ -591,13 +593,13 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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} else if (p_msg == "servers:function_signature") {
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// Cache a profiler signature.
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DebuggerMarshalls::ScriptFunctionSignature sig;
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ServersDebugger::ScriptFunctionSignature sig;
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sig.deserialize(p_data);
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profiler_signature[sig.id] = sig.name;
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} else if (p_msg == "servers:profile_frame" || p_msg == "servers:profile_total") {
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EditorProfiler::Metric metric;
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DebuggerMarshalls::ServersProfilerFrame frame;
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ServersDebugger::ServersProfilerFrame frame;
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frame.deserialize(p_data);
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metric.valid = true;
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metric.frame_number = frame.frame_number;
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@ -641,7 +643,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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}
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for (int i = 0; i < frame.servers.size(); i++) {
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const DebuggerMarshalls::ServerInfo &srv = frame.servers[i];
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const ServersDebugger::ServerInfo &srv = frame.servers[i];
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EditorProfiler::Metric::Category c;
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const String name = srv.name;
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c.name = name.capitalize();
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@ -708,14 +710,14 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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profiler->add_frame_metric(metric, true);
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}
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} else if (p_msg == "network:profile_frame") {
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DebuggerMarshalls::NetworkProfilerFrame frame;
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} else if (p_msg == "multiplayer:rpc") {
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SceneDebugger::RPCProfilerFrame frame;
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frame.deserialize(p_data);
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for (int i = 0; i < frame.infos.size(); i++) {
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network_profiler->add_node_frame_data(frame.infos[i]);
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}
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} else if (p_msg == "network:bandwidth") {
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} else if (p_msg == "multiplayer:bandwidth") {
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ERR_FAIL_COND(p_data.size() < 2);
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network_profiler->set_bandwidth(p_data[0], p_data[1]);
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@ -832,6 +834,9 @@ void ScriptEditorDebugger::_notification(int p_what) {
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msg.push_back(cam->get_far());
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_put_msg("scene:override_camera_3D:transform", msg);
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}
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if (breaked) {
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_put_msg("servers:draw", Array());
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}
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}
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const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
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@ -970,7 +975,8 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {
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data.push_back(p_enable);
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switch (p_type) {
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case PROFILER_NETWORK:
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_put_msg("profiler:network", data);
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_put_msg("profiler:multiplayer", data);
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_put_msg("profiler:rpc", data);
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break;
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case PROFILER_VISUAL:
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_put_msg("profiler:visual", data);
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