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Add static methods for creating Image and ImageTexture
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ca18a02e00
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42 changed files with 117 additions and 243 deletions
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@ -363,10 +363,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
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}
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Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
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Ref<ImageTexture> tex;
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tex.instantiate();
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tex->create_from_image(image);
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Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
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Ref<ParticlesMaterial> material = node->get_process_material();
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ERR_FAIL_COND(material.is_null());
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@ -392,12 +389,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
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}
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Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
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Ref<ImageTexture> tex2;
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tex2.instantiate();
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tex2->create_from_image(image2);
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material->set_emission_normal_texture(tex2);
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material->set_emission_normal_texture(ImageTexture::create_from_image(image2));
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} else {
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material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_POINTS);
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material->set_emission_point_count(point_count);
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