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EditorNode: Add function to load file as scene or resource
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16 changed files with 57 additions and 142 deletions
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@ -349,11 +349,7 @@ void EditorAutoloadSettings::_autoload_activated() {
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}
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void EditorAutoloadSettings::_autoload_open(const String &fpath) {
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if (ResourceLoader::get_resource_type(fpath) == "PackedScene") {
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EditorNode::get_singleton()->open_request(fpath);
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} else {
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EditorNode::get_singleton()->load_resource(fpath);
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}
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EditorNode::get_singleton()->load_scene_or_resource(fpath);
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ProjectSettingsEditor::get_singleton()->hide();
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}
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