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Remove VariantHasher and VariantComparator in favour of specializing HashMapHasherDefault and HashMapComparatorDefault.
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12 changed files with 24 additions and 37 deletions
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@ -90,8 +90,8 @@ class SceneState : public RefCounted {
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Vector<ConnectionData> connections;
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Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map, HashSet<int32_t> &ids_saved);
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Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
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Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map, HashSet<int32_t> &ids_saved);
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Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
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String path;
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