GDScript: Remove unused switch, case and do CF keywords

They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
This commit is contained in:
Rémi Verschelde 2019-02-19 08:55:04 +01:00
parent 29fd942dd6
commit d35003d92a
5 changed files with 1 additions and 20 deletions

View file

@ -1507,9 +1507,6 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
codegen.opcodes.write[break_addr + 1] = codegen.opcodes.size();
} break;
case GDScriptParser::ControlFlowNode::CF_SWITCH: {
} break;
case GDScriptParser::ControlFlowNode::CF_BREAK: {