GDScript: Remove unused switch, case and do CF keywords

They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
This commit is contained in:
Rémi Verschelde 2019-02-19 08:55:04 +01:00
parent 29fd942dd6
commit d35003d92a
5 changed files with 1 additions and 20 deletions

View file

@ -445,7 +445,6 @@ public:
CF_IF,
CF_FOR,
CF_WHILE,
CF_SWITCH,
CF_BREAK,
CF_CONTINUE,
CF_RETURN,