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GDScript: Remove unused switch
, case
and do
CF keywords
They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787.
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5 changed files with 1 additions and 20 deletions
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@ -445,7 +445,6 @@ public:
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CF_IF,
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CF_FOR,
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CF_WHILE,
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CF_SWITCH,
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CF_BREAK,
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CF_CONTINUE,
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CF_RETURN,
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